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defenestrator

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30th May, 2005 at 02:45:30 -

So, who liked what?

I've only played two so far, but Brian Haase's looks nice.

 
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Brian Haase (FSP)



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30th May, 2005 at 03:21:23 -

I'm playing them now. Can anyone else get ARTHURSMITH to open? Says the zip file is corrupt for me, even after redownloading it.

So far I like defenestrator's Business Man Plus. I played Phizzy's game too, but beat it in six minutes.

 
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Radix

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30th May, 2005 at 03:28:43 -

Yes, you said that already. Quit being so obvious.

 
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Brian Haase (FSP)



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30th May, 2005 at 03:44:50 -

Sorry. >.>

I was just commenting, I just hadn't finished playing the others yet. I'll comment on the rest when I finish with them. Still playing Power Quest, it's actually got a pretty nice engine.

 
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defenestrator

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30th May, 2005 at 03:48:41 -

Don't interrupt people when they're praising my shit.

Yeah, Arthur Smith doesn't seem to work. Snerlin's game looks good. Haven't gotten much into it yet, though. I think Power Quest was the only one I finished. Probably because it was the first one I played.

 
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Brian Haase (FSP)



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30th May, 2005 at 03:56:37 -

Still trying to figure out if Flamestickball even qualifies as an RPG. o.O

It does have a battle system, and since I kept dying it easily had 15 minutes of gameplay. You could take the level objectives loosely as quests... Damn, it barely qualifies. It doesn't feel like an RPG though, it feels like an arcade game. Cool concept, but I dont know if it should be in an RPG contest.

I think several of the games don't qualify. Peblo's Abandoned RPG engine is interesting but doesn't quite work. Phizzy's game is solid but super-short, under the 15 minute mark.

On the flip side, Snerlin's Randomness RPG is awesome, and so is Noodle's BBRPG. Both have really nice engines. Noodle's has better graphics, and Snerlin's has a better battle engine.

Power Quest has a nice start also, but the graphics are obviously lacking. He did have a nice party system though, and a real solid and promising battle engine. I'm really curious how he did the spinning option menus, those look just great.

 
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Zapper



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30th May, 2005 at 06:22:13 -

I'm just downloading the other games now,

I dont know why but from shab's website you cant download ARTHUR SMITH, it says its 44kb aswell and its really 2 meg.

I've mailed shab about the problem, I hope he puts it on properly soon, otherwise ive got no chance of winning

So try downloading it from any of these 3 instead:

http://www.freewebs.com/chriselwell/ARTHURSMITH.zip
http://fatalzapper.glwb.info/ARTHURSMITH.zip
http://www.geocities.com/fatalzapper/ARTHURSMITH.zip

Image Edited by the Author.

 
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axel

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30th May, 2005 at 07:12:34 -

You would've liked mine, but i couldn't upload it in the moment of truth

Well, i'll submit it as a regular dl later... but for now i'll just cry and eat cookies.

Phizzy's RPG pwns!

 
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Zapper



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30th May, 2005 at 07:13:03 -

I've worked out why shab downloaded my game wrong. It's because on some PCs, freewebs is a blocked website by internet explorer.

So I've mailed him about it and hopefully he will fix it on the main download site ASAP.

 
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Klikmaster

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30th May, 2005 at 07:37:22 -

Yeah, sorry bout the shitty gfx in power quest . I hope my coding makes up for it

 
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Dogzer



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30th May, 2005 at 08:07:57 -

i like randomness rpg the best

 
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Cazra

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30th May, 2005 at 08:09:32 -

Shattered is presented nicely but kind of emotionless without any sound or animation.

Power Quest had a cool battle system and menu, but it goes along kinda slow.

Flameballstick has an interesting non-RPGish battle engine.

Arthur Smith was pretty good except that the enemies are probably too hard without training a lot on the first quest. The title screen was...yeah....

Koinoin is pretty cool with it's protagonist being a monster of some type, but training on the one Scotsman at the beginning is a bit repetitive.

Businessman Plus is another neat idea using a money-based battle system, but the enemies probably have too much health.

BeanBoy RPG is really good and has a solid RPG system going. It even has a separate file for enemy stats. Pretty organized. The movement is dodgy though since it makes it hard to reach places.

I don't have the extensions for Peblo's RPG.

Only in your Memories has a good intro, but could use a better battle system. You can't die and the sword is the size of a butterknife.

Although it somehow didn't make it in, Insect Invasion made great use of library graphics and had a very good battle engine. I guess it didn't get in though because the battle engine has to be separate from the dungeon.

 
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Ski

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Candy Cane
30th May, 2005 at 10:11:30 -

Out of the three ive played so far, i like snerlins the best, but phizzys talking characters also impressed me.

 
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AsparagusTrevor

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30th May, 2005 at 11:18:41 -

I played them all, well the ones that worked, and mini-reviewed them on the news page. Some were fun, some were not, and far too many of them had the annoying randomly appearing fights like in Final Fantasy. I'd say I like Zapper's Phizzy's and Snerlin's the best.

 
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30th May, 2005 at 12:04:03 -

Mine wasn't even supposed to be counted, I wanted people to see if they could find the problem.

If anyone actually wants to play mine though, you need the Data Store Object 2.0 and the INI object.

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Knudde (Shab)

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30th May, 2005 at 12:42:38 -

you think these random battles are bad, try breath of fire 2 sometime.

 
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AsparagusTrevor

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30th May, 2005 at 12:57:10 -

In that case I don't think I will.

I enjoyed the Final Fantasy games I played, VI,VII, VIII and X, but the random battleshave always been annoying. FFVII onwards kinda made it less annoying by having spectacular battles, with the cool looking magic and stuff.

 
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Matt Boothman

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30th May, 2005 at 14:07:30 -

I only did random battles because I couldn't be arsed drawing different enemies with animations.

 
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defenestrator

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30th May, 2005 at 14:23:37 -

Thought I'd do the AsparagusTrevor thing and give everybody some individual feedback:

Power Quest: Obviously, the graphics were rushed, but it had a pretty good battle system, although my chick ended up dying and enemies still attacked her. I appreciated the directness of the game, as some others felt pretty pointless. I mean, I think it was the only one I bothered to finish, which must count for something.

Shattered Lands: Good graphics, good presentation, very clear-cut quests. It even has a radar thing, but I followed it and nothing was there. Perhaps I misunderstood something, but with the frequency of random battles, I didn't really like wandering around much. Good variety of abilities for the characters, though.

Beanboy RPG: Nice overworld graphics, good battle system. Travelling was a little glitchy, and I would have perferred not to have to keep tapping the arrow key to move. One of the "I'm a wacky guy in a weird world and I can't be bothered with a plot so just play" games, the battles became tedious pretty quickly and I couldn't see much point in continuing. Would be better with more of an objective-based plot, and maybe a way to avoid enemies on the overworld map.

Randomness RPG: Great graphics, seemed to be nice battle and inventory systems, but it was too dark to see much on my monitor (not the author's fault, of course), and the frequency of random battles and the fact that I couldn't last for more than 2 fights without going back for healing made bumping my way through the overworld map tedious. I found myself not caring whether or not King Peanut (or whatever his name is) kept all of Snerlin's games. Maybe a plot with broader appeal would help. And give me some healing items, dammit. Let me fill up some bottles with spring water or something.

Only in Your Memories: The graphics were okay, but the game tried too hard to be zany without trying hard to do anything else. The plot was pointless, the delivery was dull, movement was slow, and combat was repetitive. I did enjoy the author’s self-portrait, but the game itself was not much fun. That probably isn’t too harsh of an assessment since it didn’t seem like the author killed himself making it.

Ballstick Adventure: Not an RPG, really, but it had sort of an interesting battle system. Then came the walking. It lasted forever and seemed to lead nowhere. Yes, you can shoot spikes that bounce off of the ground and air. But that’s not going to be enough to keep me playing. Needs graphics, a plot, and some freedom to explore, rather than simply moving to the right.

Koinion: Cute characters, took some getting used to where to go and how things worked. I couldn’t find the cave I was supposed to go to, even though there’s only three screens, but I did fight some guy who kicked my ass until I noticed the apple icon and decided to bring one into battle with me. Good thing there wasn’t a flower icon. Anyway, there didn’t seem to be much to do besides pick up and apple and fight the same guy over and over again.

Arthur Smith: One of the more enjoyable submissions gameplay-wise, this game allowed the player to see enemies and avoid them. Smart move. The graphics weren’t great, but it appeared that the author spent some time on them, so I appreciate them. They do the job. I beat the first quest, but died in the first fight of the second, and was told I needed to do the first quest over again in order to play the second. No, thanks. It would have been nice if I could have healed in between or something. Anyway, the audio was pretty good and the presentation was decent. There were a good number of abilities and the quests were direct. Pretty good game, all things considered.

Abandoned RPG: Compile your game next time. Nobody wants to go hunting down extensions to play a contest entry.

Insect Invasion: I didn’t realize that the graphics were library. I thought they were just downloaded from someplace, because they seemed to be considerably advanced beyond the engine. Literally a completely linear game, you walk right and fight monsters while you waste your MP looking for hidden goodies. And innovative twist, but I died too easily and got bored with it. Maybe separate the battle and exploration experiences a bit?

Finally, so no one thinks I’m just being a cruel bastard, I realize that my own submission did not even attempt a plot. The battles are probably too boring to keep beginners playing and the equipment system needs to be reworked to make it worthwhile. There’s no sound, no animation, and no effects. It might really make one wonder what I spent all my time on. Well, I’ll work on it.

Anyway, it was pretty interesting to see what everyone came up with in such a short amount of time, considering how little I can seem to get done with an endless amount of time. Pressure is good, I guess.

Next time, it might be nice to have 2 weeks to work on something, unless it’s a simple action game or something. Also, it would be a good idea to announce ahead of time that there will be a contest. Like, “There’s going to be a contest in two weeks. Details will be on the front page on such-and-such date.” Aside from that, thanks to Shab for the contest, and congratulations to anybody who was able to finish anything for it.


 
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Brian Haase (FSP)



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30th May, 2005 at 14:27:30 -

On the Abandoned RPG note, I'd like to point this out - It was NOT A SUBMISSION. The guy posted it because he wasn't going to get it finished, and was just sharing the work he did on the engine and was hoping someone could help him fix some glitches.

It wasn't an entry. Just FYI.

 
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Knudde (Shab)

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30th May, 2005 at 14:33:43 -

yeah, it's not going to up for voting. It kinda got added into the mix when I rushed to get all the entries together last night when my cable came back on (and left shortly thereafter).

@Defen - Ya, there will be an announcement next time to prepare ppl in advance. I honestly didn't expect the comp to get this big (almost as many entries as the christmas comps) I figured a majority would talk out there rear, post a few shots, then give up on it. I'm pleasantly surprised (it's been a long time since anything on TDC was a pleasant surprise) and with the interest shown, I'm going to keep having these comps. Maybe I'll fire an email over to clickteam and see if they'd like to provide some prizes for future comps.

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30th May, 2005 at 21:28:53 -

Unfortunatly, I now have like 50 mail from people that i should compile my stuff. Really, would I send someone the source, what all the values in the Data Object were, what all the AV's meant, and naming it abandonedrpg if I were really submitting it? BTW, anyone know whats wrong with it, besides it not being finished?

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Klikmaster

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31st May, 2005 at 13:11:31 -

Quote:Defenestrator
although my chick ended up dying and enemies still attacked her

ROFL, I guess I didn't have enough time to test my game thoroughly

 
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Brian Haase (FSP)



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31st May, 2005 at 13:20:52 -

Yeah, I ran into that problem with Shattered too, except with the enemies. Tracking multiple enemies in an FF-Style battle engine is annoying and messy.

 
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Retired Kliker Lazarus

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31st May, 2005 at 14:41:34 -

I haven't even played any of the games.

I wanted to enter, but I'd rush it; most likely, it would be another excrement-covered eye soar like 'Nuns with Guns'.

 
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Brian Haase (FSP)



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31st May, 2005 at 15:45:18 -

I want to know when the actual voting will occur. I'm pretty positive I lost, but still - the competition is over, its time to wrap up the challenge and declare a winner. When do we get to start voting?

 
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Sketchy

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31st May, 2005 at 19:02:02 -

So far I tried Shattered Lands, Power Quest, and RandomnessRPG.
Shattered Lands is easily my favourite, despite a few floors:

* navigation - the compass thingy doesn't work too well, and the pile of rocks representing a city wasn't exactly the sort of thing I was looking out for.

* random scenery - it's a little disconcerting when trees and rocks start moving around, I find.

* difficulty - I think it's a bit too easy to level-up later in the game, when it becomes easy to kill stuff. You quite quickly become invincible. Maybe you just recover health too fast.

* killer bug - I got to the dungeon level 10, skill level 30, killed a few dragons, and then inexplicably got dumped on top of a wall after a fight, meaning I couldn't move or anything. That annoyed me quite a lot actually.


Good idea, this mini-comp. I'd definitely have had a go at if I wasn't so busy.

 
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Brian Haase (FSP)



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31st May, 2005 at 19:32:01 -

Thanks, SpaceCadet.

You got on top of a wall? O.O - Wow, I played the whole game through and never had that happen. I'll have to look into that one. And your right on all of that, those were all glitches I hated myself (except for the Wall thing, never noticed that). The compass had something to do with the 'Look At' instruction, but when I tried to fix it I made it worse.. so I just put it back and left it alone.

The difficulty does drop off very steeply, and the end boss ended up being terribly easy to kill. And, uh.. for some reason killing him doesn't trigger the jump-to-end-of-game-frame. Worked in MMF, stopped working after I compiled it.

And the random scenery was easily the crappiest decision I made. I should have taken an extra thirty minutes and atleast used an array to record the random layout so it stays consistant.

It needed saving/loading, music and a lot more too. But I had never done anything close to an RPG in MMF or TGF, so I was kinda breaking new ground personally. Aside from the city sprites though I was quite happy with the way the art turned out.

I'm going to start over from scratch and build another RPG from the ground up with a few friends of mine. Even if i don't win, I sure learned a lot from this competition. I really appreciate all the feedback everyone is giving too. Thanks!

I can't wait for the next comp.

 
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Rox Flame

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1st June, 2005 at 08:47:12 -

Just thought id mention, my game was amazingly crap simply due to the fact i spent a grand total of 6 hours working on it, i completely forgot about the comp and whipped up that little stick idea real quick. It was fun none the less and i enjoyed playing every1 elses games. Especially Arthur Smith, although the selling point for me in this game was not the gameplay at all but the music, it was some rock'n'novelty random coolness. Oh and the business man game was a really good idea, the shop attendant and his sensual prices is pretty funny.

 
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defenestrator

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1st June, 2005 at 10:59:16 -

Thank you, sir.

 
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Sketchy

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1st June, 2005 at 12:07:50 -

Brian Haase: yeah, that bug was definitely not a one-off. I tried again and the same thing happened. Would I be right in thinking there's only meant to be one black dragon aswell?, cos I always seem to kill about 20 before I get stuck on the wall.

 
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Brian Haase (FSP)



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1st June, 2005 at 12:48:59 -

Yeah, there's only supposed to be one. The end-game trigger stopped working after I compiled it for some reason - I didn't realize it until it was too late.

And my only thought on the wall is maybe your hitting the arrow keys before it finishes 'exiting battle', so it tries to move you through the wall. Obviously still a bug, but.. I dont know. I'll look at it.

 
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Zapper



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1st June, 2005 at 15:15:11 -

Thanks Rox Flame! I did put a lot of effort (and comedy goodness) into the music and sounds, so its nice to have people take notice of them, thanks!

 
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AsparagusTrevor

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2nd June, 2005 at 09:50:44 -

I noticed them too, with my ears. They were funny, the theme tune was great.

 
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Nuutti



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2nd June, 2005 at 11:32:45 -

I think arthursmith is the best. It has cool sounds and other. I also like its fighting engine.

 
P.S. sorry for my mangled english.
   

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