Okay, so I've been working on making my games compatible with a joypad ('cause that's REALLY the way to play games) using the joypad object. I haven't been having any trouble, per se, except that, a few minutes into play, the screensaver starts up. Apparently joypad input doesn't count as "input" in the eyes of Windows (I'm using 98, for what it's worth.)
Is there a simple way around this? Some easy, behind-the-scenes thing I could do to keep the computer from zoning out like that? Anything?
EDIT - Bah... I misspelled "joypad" in the topic title. Well, you get the idea.
Edited by the Author.
Go Moon!
Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
27th May, 2005 at 20:25:43 -
You could use something like ControlX to simulate a key being pressed. Or maybe changing the mouse x and y co-ordinates might work.