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thedefiantone05



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16th April, 2005 at 20:17:05 -

These are pics of my upcoming game.

http://www.sitesled.com/members/mattgayles/index/JK1.JPG

http://www.sitesled.com/members/mattgayles/index/JK2.JPG

http://www.sitesled.com/members/mattgayles/index/JK3.JPG

http://www.sitesled.com/members/mattgayles/index/JK4.JPG

http://www.sitesled.com/members/mattgayles/index/JK5.JPG

This last one is from the old crappy version. Notice the improvement.

http://www.sitesled.com/members/mattgayles/index/JKCP.JPG



 
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Assault Andy

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16th April, 2005 at 20:20:37 -

Looks good, but may I make some suggestions. For the first picture I think you need to redraw the ship bigger, instead of just enlarging it. Because now it looks very pixelated. I think you should also add some differant wall tiles, it is very hard on the eyes to see the same pattern over and over. Add things like pipes and containers in the background.

 
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Candy Cane
16th April, 2005 at 21:15:18 -

assault andy is totally right, the background is too complicated.

 
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Silveraura

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16th April, 2005 at 21:51:41 -

In my oppinion, they arent bad, but a little to contrast.

 
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axel

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17th April, 2005 at 05:12:54 -

yea, make the background darker/lighter than the chars. And that spaceship looks awefully resized. Otherwise, it looks quite nice

 
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AsparagusTrevor

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17th April, 2005 at 10:20:23 -

Matt Gay Les?

 
Image

AndyUK

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17th April, 2005 at 20:43:47 -

I agree with these chaps ^

I would say make the background lighter so the character can be seen, you don't want him to blend into the background. Also the levels look a little bare. But otherwise its pretty good.

Oh and the storm trooper looking character is cool.

Image Edited by the Author.

 
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thedefiantone05



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18th April, 2005 at 16:52:37 -

heres a pic of the sand crawler level

http://www.sitesled.com/members/mattgayles/index/JK6.JPG

 
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The Chris Street

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18th April, 2005 at 17:28:52 -

It looks too "tilerific". The backgrounds as mentioned really need to be lightened, they really hurt the eyes. The latest screenshot isn't bad, but I feel that circular clouds are quite lazy

PS: Agggge, you want a review for yourself? Ok, here goes: I think your name is stupid

 
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ChrisB

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18th April, 2005 at 20:08:35 -

ow, electric pink hurts the eyes!

 
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thedefiantone05



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19th April, 2005 at 08:34:18 -

what should the clouds look like???

 
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Radix

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19th April, 2005 at 08:38:15 -

Fluffy and crawling with colourful bears.

 
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KevinHaag



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19th April, 2005 at 10:24:23 -

Mmmmmmn... Pixelated starwars....Yummy!

 
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AndyUK

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19th April, 2005 at 11:09:18 -

Image

An example of non laziness, it took me ages to pixel that picture.


No not really it's my latest game.

Image Edited by the Author.

 
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thedefiantone05



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19th April, 2005 at 12:34:23 -

Im not going to spend too much time on clouds. I'm not even sure if there are that many clouds on Tatooine. I've got enemies to make and stuff.

 
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Radix

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19th April, 2005 at 19:08:24 -

What kind of geek are you? Of course there's no clouds on tatooine.

(Well, I mean, there are, but they try to avoid them when

Image Edited by the Author.

 
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AndyUK

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19th April, 2005 at 21:03:08 -

Where?

 
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-Vinny-



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20th April, 2005 at 00:55:05 -

[quote="Digital Dreams 2"]assault andy is totally right, the background is too complicated.[/quote]

ok the problem is that digital dreams took assault andy's advice the wrong way, and started everyone tlaking about making the bg lighter and darker, etc, but that won't work either

[quote="Assault Andy"]I think you should also add some differant wall tiles, it is very hard on the eyes to see the same pattern over and over. Add things like pipes and containers in the background.[/quote]

assault andy never said taht the background was complicated, rather he was advising to make it MORE complicated, because the tiled background is a strain on the eyes, lighter/darker/or the same, it's waaay to repetitive, so to take away from the repetitiveness, he advised to add more dynamic background objects, such as pipes, and ocntainers, and my advice is to possibly layer them somewhat, that way giving the game more depth, rather than looking so flat

 
Vinny

AndyUK

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20th April, 2005 at 10:35:08 -

Actually what i wrote was my opinion, i think the backgrounds would look better if they werent the same colour as the character.

But adding more to it is good too.

 
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ChrisB

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20th April, 2005 at 12:11:18 -

in soviet russia, clouds draw you

 
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Ski

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Candy Cane
20th April, 2005 at 15:58:59 -

sensation your just confusing things. Keep it simple. The defiantone05- i persoanlly think your background is too complicated, i would take away the use of black as youve already outlined your main characters in black. Or you could do as sensation suggests and add depth. But then it could end up looking like a typical mario fan game or sonic game. Try and be unique with your backgrounds and think 'would there really be pipelines and hills with smiley faces in tatooine?



 
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thedefiantone05



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20th April, 2005 at 16:41:12 -

how is it to complicated? its just a stretched out quick back ground. and i scrapped that level.

 
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Ski

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Candy Cane
20th April, 2005 at 17:13:14 -

okay, its not complicated, its just a busy pattern. to me thats complicated for the eyes. Too much if you like. U could have said u had scrapped that level!!

 
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thedefiantone05



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20th April, 2005 at 20:46:35 -

well ignore those pics and just jude that sand crawler level im working on now.

actually go download those pics and zoom in and look the glowiness in his light saber. it looks quite good. the colors blurred together when i made the pic a jpeg.

 
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