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Message
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Ski TDC is my stress ball
Registered 13/03/2005
Points 10130
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27th March, 2005 at 15:14:29 -
Hi guys, so ive been trying to learn how to do custom platform engines. So far Circy's tutorial has helped me and ive been able to program my charater to run when holding down a key. However! How on earth do i get the animations to stop and change?! would i set my character's animation to fall when he is at the peak of his jump? BAHH! its darn tricky, I want to post a preview of the game soon but i cant until ive sorted this blaster problem out! Help is appreciated!
cheers,
DD
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clwe
Registered 17/12/2002
Points 702
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27th March, 2005 at 16:50:51 -
Well, the best way of deciding when to show certain animations is by checking the movement counters and stuff. For example:
One action when event loops
X movement is equal to 0
Y movement is equal to 0
flag 0 is off
• Change animation to 'stopped'
One action when event loops
X movement is different to 0
Y movement is equal to 0
flag 0 is off
• Change animation to 'walking'
Upon presing fire 1 (initial jump event)
• Change animation to 'jumping'
One action when event loops
Y movement is greater than 0
flag 0 is on
• Change animation to 'falling'
Here, I've assumed that 'flag 0' is used to tell whether the character is jumping or not (OFF = no, ON = yes). I'm guessing you have something similar in your engine.
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Ski TDC is my stress ball
Registered 13/03/2005
Points 10130
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27th March, 2005 at 16:55:24 -
thanks clwe ill try that out, hopefully if it works, i should be able to put up a preview in a couple of days time!
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