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cielx



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2nd November, 2004 at 15:57:01 -

im having trouble creating that awesome scrolling engine in lost woods dizzy! i know its pretty simple but its still really buggy. anyone wanna post the exact coding??

 
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AndyUK

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2nd November, 2004 at 17:07:40 -

i had to work it out,

but basically when dizzy touches the border you centre the x or y position of the window relative to the red border object. + or - a certain amount. try this until its scrolls enough. easy, but takes a while.

make it

 
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cielx



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2nd November, 2004 at 17:14:44 -

cheers dude

 
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The Chris Street

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2nd November, 2004 at 18:00:14 -

Pleh. It depends on the resolution. Say you have a res. of 320x240... you'd do this:


x player = x right frame : set x window to x + 160
x player = x left frame : set x window to x - 160

y player = y top frame : set y window to y - 120
y player = y bottom frame : set y window to y + 120

That's the method I'd use. Obviously to stop flickering between frames you'd have to shuffle the player along a little. This method basically halves the x and y of the resolution and adds / subtracts the window position to the position PLUS the half value of the resolution... err... hope you understand that You don't necessarily need any active objects whatsoever




 
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AndyUK

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9th November, 2004 at 15:47:02 -

It gets a little comlicated with the borders and the objects matching up perfectly.

 
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