December already and these pumpkins still refuse to step down and let Christmas happen. Play as an elf-mounted cannon and blast them pumpkins into the icy waters. Except Coca~Cola's sponsorship of Santa only goes so far, so you're on a limited budget of how many cannonballs you get to use per round.
A semi-finished puzzle game (certainly playable) that was made for the TDC Christmas competition.
Coding, idea, and graphics are all done by myself.
Music is by Johan Hargne (two songs, I included the other one at the end, if you can get that far )
Sounds by myself and The Freesounds Project
Some tricks, you can use the backspace key to go back to the menu at any time. You will then be able to continue the level you were on by pressing play. I tried to use the esc key, but it's either my version or there's a bug in the newest build that I can't choose ESC in the Press a Key dialog.
You can also use the [`/~] key (right below escape) to unlock all the levels, in case you feel lazy or come back to the game at a later time after having closed it.
Not all the levels though, 'cause I didn't really have enough time to do them all. Well, I maybe could've, but it was my second night up all night and 6am and my creativity was running out and being replaced with the need for sleep. Didn't help that my hands were all swollen from that hand lotion I used. Typing with Oven Mitts is fun!
Neat idea, some of the levels were quite difficult (on in mind was "It's a Lie") At the level select menu, it already has the tutorial level selected, and it says it's complete automatically, and in order to do anything, you have to click on it first, kind of an obnoxious bug. Also, if you hit 'F2' you get that annoying double music thing.
But you did great for having to type with oven mitts, it really was a pretty enjoyable game. Good luck in the competition.
I figured you were exaggerating at little, I do it all the time. I once told someone that I got kicked out of USMC boot camp not because of my legs, but because the base blew up. The best part was that she believed me.
But yeah, I probably enjoyed playing the game more than you did making it, so booyah.
Yeah, how did you do the water exactly? It looks like the same sort of method as the one I used for Sundown Shambles and The Bat Sweeper, where you place lots of actives next to each other, then use a sin wave multiplied by a number to make it wave about when something hits it.
Similar to that. I generated enough actives to span the width of the water, and looped through them with distance joints. I then applied a buoyancy controller to hold them in place and generated a polygon with the surface object to display it. I probably did a lot more than that, since it took me two weeks to get working right, but that is more or less it