*NEW* Version 0.97: Fixed several bugs and added fullscreen support. Also, bottomless pits reduce health instead of killing instantly.
Super Ecksdee Panic is a small project I started in September to see if I could make a full-fledged game within the course of a single month. It looks and plays like an affectionate parody of both Mega Man and Super Mario Bros.
Anyway, the story is fairly simple and nonsensical. Killix and friends are having a normal day, when suddenly a strange curse hits them, making them spontaneously transform into chibis unless they eat magical eggs. As Killix, you must knock some sense into your companions and get them to help you find the source of the problem.
Like many 8-bit games, Super Ecksdee Panic boasts the following features:
- Simplistic 8-bit styled graphics, sound, and music
- 6 levels, each with their own unique enemies and gimmicks
- Password system
- Enemies, bosses, and locations that don't make much sense
Each level in the game has a golden puzzle piece hidden somewhere. Collect all 6 puzzle pieces to access the final level and ending!
Walk: Left or right arrow keys
Jump: Z (hold down to jump higher)
Aim wepon: Up or down arrow keys (only works with certain types of wepon)
Enter doors/flip switches: Up arrow
Pause game: Enter
Change screen size: 1 key
Quit game: Esc
The controls can be adjusted by selecting OPTION from the title page.
How To Play
Killix begins each level in Chibi form. As a chibi, you can only run and jump, and you cannot enter closed doors. You must find the magical blue egg in the level that will transform you into (mostly) human Killix.
In addition, you must collect 100 droplets scattered around the level and deposit them in the beaker next to the Big Red Boss Door. Make sure that you deposit your droplets as often as possible! If you die, you lose all of the droplets you're carrying, but you get to keep half of the droplets that were deposited in the beaker.
Once the beaker is completely full, the Big Red Boss Door will open, allowing you to duel one of Killix's paranoid buddies and knock some sense into them. Once they are defeated, you will progress to the next level.
Droplet: Collect 100 of these to access the level's boss. Destroying a level's miniboss will make 25 droplets appear, and some normal enemies create them too after being defeated.
Wepon: These take the form of flashing squares. Certain types of wepon allow you to defeat enemies more easily or access new areas of the level. You can only carry one wepon at a time, so you'll drop your previous wepon if you collect a new one.
Brain Bleach: Restores half of your sanity.
Extra Man: Gives you another chance in case you die. If you lose all of your mans, you have to restart the level from the beginning in Chibi form.
Puzzle Piece: There's one of these in each stage. If you collect all 6 of them, the final level will become fully playable and you'll be able to fight the last boss of the game.
- If you use a password to skip to a certain stage, keep in mind that puzzle pieces from previous stages will NOT be collected for you. If you intend to collect all of the puzzle pieces, you must play the game from the very beginning.
- Every boss in the game is weak to a specific type of wepon. This wepon will inflict double damage on them, so if you're having trouble, try experimenting to find out what their weakness is!
- There is a super-secret powerup hidden somewhere in the game. It's epic. Like, really epic. But it's hidden pretty well. Can you find it?
My testers on a different site have commented on how the game becomes way too hard for them starting at Level 3, but I'm not sure how to evaluate that. Afterall, they're not avid computer gamers like the folks at the DC.
In any case, thanks for the comments and faves thus far.
Thank you to everyone who played/commented so far!
I've updated the game to version 0.97, with some minor changes:
- Bottomless are no longer lethal. Instead of dying immediately, you'll lose 5 units of health and get thrown out.
- Added fullscreen support. Press Alt+Enter to switch between fullscreen and windowed mode.
- In Level 3, adjusted the flute platform at the far right edge of the level to make it easier to reach the door above.
- Fixed a bug with the Level 5 boss, where one of the pillars would refuse to go down and block the exit, leaving the player stuck in the room.
- Players will now be given a password if they reach the final level with all 6 puzzle pieces.