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School Escape 1 (The classroom)
Author: Fish20 Submitted: 20th January, 2008 Favourites:0
Genre: Puzzle Downloads: 138
Rated:


Edited By fish20 on 1/22/2008

The day is done. You wake up to find that everyone has left the classroom and the door is locked. That's not stoping you.

The object of this game is to find and use every object at your disposal and use them to escape the room.

Differences from the earlier escapes by me:

No loading screen.

You can now look closer at objects.

More difficult.

Controls:

Mouse: Interact, collect object, use object etc.
Keyboard: Type in letters/numbers

Can you escape the classroom?


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http://www.datafilehost.com/download.php?file=f8d85e35 (684 kkb )



Posted by Cecilectomy 22nd January, 2008
Rated :

wtf isnt alive that has a head and a tail but not arms?

ok nevermind. but just so you know. theres a lot of other things with a "head" and "tail" besides the answer. you made it too specific.
Comment edited by cec¿l on 1/22/2008
 
Posted by bhlaab 22nd January, 2008

i haven't played the game but im going to take, say, 5 seconds and guess that it's a coin of some sorts
 
Posted by Jason Orme 22nd January, 2008
Rated :

Indeed, although its not very friendly if you are not American as I had to go through all sterling before moving onto cents, nickle etc.
You may want to add an American flag or somthing somwhere, as a subtle hint, or just change the answer to "coin".

On the plus side, if you are indeed 10 years of age as your profile suggests... then very well done.
Comment edited by Jason Orme on 1/22/2008
 
Posted by Cecilectomy 22nd January, 2008
Rated :

i'm american lol but my first answer was "coin" and that didnt work so it made me confused. you should change the answer to "coin" as jason suggested. i suck at these games though and after i got the scissors out of the pencil box i didnt know what to do. i found everything i could find and i didnt know how to use anything so i gave up.

unless this is another one made before you had an account like your other escape games, you need to try and greatly improve your graphics. they look like a 5 year old got their hands on mspaint.

good effort though.
Comment edited by cec¿l on 1/22/2008
 
Posted by Jason Orme 22nd January, 2008
Rated :

"after i got the scissors out of the pencil box i didnt know what to do. i found everything i could find and i didnt know how to use anything so i gave up"

Same. I had a battery, scissors and a screwdriver and just couldnt find a use for them at all.
 
Posted by Fish20 22nd January, 2008

What? So you didnt play the rest of the game? and rated it one star. I do suck at it no matter what.


Image





Thats the whole point of these games is to be stuck.


So maybe you should keep trying until you get it. And by the way I can mail you a hint or something.

And im going to change Pencil box answer.

The game was made after I got an account. I actually stumped you though in a really good way which is awsome.
Comment edited by fish20 on 1/22/2008
 
Posted by Cecilectomy 22nd January, 2008
Rated :

dc me a hint or answer. ill rate it when (if) i finish it.

actually. dont bother. i figured it out. unfortunately i have a big issue. you get the custodians note, the clue to the pencil box answer, the screwdriver, the battery, and the scissors. but you dont even USE the scissors or do anything that has to do with the note. so what was the point of having all that?

also, its not fun when you have to click in a random spot to find something you never would have guessed was there. maybe if there was a "hinge" on the emergency exit switch it would be more noticeable that it was something you had to look into.

one last thing. stop making continuations. if you're going to continue making escape style games. work on making a memorable and VERY well made one.

i'll give it a two cause it was way too short and ridiculously random and misleading. its better to make use of all the items in innovative or interesting ways than have a bunch to just throw you off.
Comment edited by cec¿l on 1/22/2008
 
Posted by Cecilectomy 22nd January, 2008
Rated :


 
Posted by Cazra 24th January, 2008

all the door needs is proper leverage.
 
Posted by Silveraura 24th January, 2008
Rated :

There is no real way to use any of these objects, just check. I'm sure if this was in real life, I would've long used these objects to my advantage, so your game destroys the aspect of trying to escape the classroom, and more like try to guess exactly where the hell the designer put all the triggers.
Sorry, but this is no Myst by far.
And yes, I supplied you with plenty of constructive criticisms, without once mentioning graphics.
 
Posted by Fish20 24th January, 2008

didn't you finish it cec?l? You DO use the scissors.
 
Posted by Jason Orme 24th January, 2008
Rated :

Yep, its pretty much a mess of badly placed triggers. I had to be PMed by the creater to tell me to use the scissors on the bag... to which point I replied.. there is no bag.

I was told to click the left side of the photo, somthing i'd clicked many many times but for some reason, I had to click about on the picture to find the trigger.

Having found the bag I was then told to use the scissors on the bag.. once again, stuck, is this another oddly placed trigger?
 
Posted by Peblo 24th January, 2008

You don't use the scissors though... and I reached the To Be Continued screen.
 
Posted by Cecilectomy 25th January, 2008
Rated :

all you do is use the screwdriver to open the emergency escape switch panel and put 2 batteries in it, go through the door and it says "to be continued". you dont use the scissors, so you don't need either of the notes or the pencil box. YOU made it.
 
Posted by Silveraura 25th January, 2008
Rated :

If you want some constructive criticism on how to make this at all better, I think you need to worry less about making the player sit puzzled for hours on where the hell the triggers are, and more about the puzzles themselves. In other words, Do Not Hide Triggers, in fact... do the opposite. Point them out! If the puzzle is hard enough, trying to screw the player over with triggers, shouldn't be necessary.
 
Posted by Kazuma 25th January, 2008
Rated :

You do not need the scissors, bag, or two batteries. Pop one battery in and leave.

That's all.
 
Posted by Cecilectomy 27th January, 2008
Rated :

it still said it was broken after you put a battery in, and another battery appears where re first one was. It fixed after putting that one in.
 
Posted by Kazuma 28th January, 2008
Rated :

Well, for me, since I didn't know batteries MAGICALLY reappear, I was confused about what to do, so, with one battery in, I tried it, and it worked.
 
Posted by MBK 8th February, 2008
Rated :

I think you should just scrap that whole way of doing things and make it interesting ... think about it.

I haven't even played it yet, but unless there's bars on the windows (and there's almost always windows in classrooms) ...

.. I would just grab the nearest desk, chuck it out the window, and walk home. And if your not strong enough for that, grab something to break the glass out of the window, like a stapler.

Now if you were on a high up floor, on the other hand, you might be able to take the door off the hinge by using a screwdriver. But if it's specially made to not be able to take it off the hinge, then i dunno .. maybe you could use something as a lever to pry it open, or find something to jiggle the lock open. ... and speaking of that, couldn't you just unlock the door ? .. i mean, you are inside the classroom right ? .. Is there a key lock on both sides ? .... well, i think you get my point by now.

I hate when games try to "stump" you or get you "stuck" on a part, especially when it's never done in a clever way. I'm gonna try it for the hell of it ... at least it's not a huge download.

 
Posted by MBK 8th February, 2008
Rated :

You need to put the sensors of the emergency box, on the box or something .... i had to click alot to get the screwdriver to work. ... other than that, it's just as good as some of the other games i've played based around this really lame style of game.

In Fact, it's more clear-cut and makes more sense than most of them ... and it's Short. It might work as a mini-game ... just fix that box.

I always find that you have to click a million times in these games and sorta "feel" around ... why not make a game where you have to find your way out of a school by touch alone. Maybe some sort of slow-moving monster blinded you, and is gonna eat ya if you don't escape <shrugs> ..

You click on the darkness, and it would reveal things like texture, how it feels, whether soft or hard .. and obvious things most often, like a wall .. maybe things like fire extinguishers and doors, and such would help you to know where you're at ...

And you could have a tour of the school where you can see everything, in the beginning, before the monster attacks you ...

Maybe have the main character going around to his/her classes or something. Then you would know the general layout of the school.

There, i gave you a game just now that has never ever been done before.

Do something like that. I guarantee you that even if it's as simple as this game was, as long as it's done in a unique way, people are going to like it.

 

 



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