The Daily Click ::. Downloads ::. Arcade ::. Dark Dungeon - Chapter 1
 

Dark Dungeon - Chapter 1
Author: Alan D James Submitted: 8th December, 2007 Favourites:0
Genre: Arcade Downloads: 128
Rated:


Hello

This is my first game I have made in about 15 years. Last one was in AMOS on the Amiga 1200.

This games inspiration came from a game in the 1980's on the Intellevision TV games system. It's something like it in game play. In this game you play a knight on a quest to save the princess. You have been sent on this quest to rescue her from the dungeon or your kingdom will be lost. It's a simple maze hack and slash game with 6 levels with the mazes getting ever bigger in size.

I hope you enjoy it.

Thx
ZOoOpS

Review This Download



    


http://www.coolthings.co.za/dark_dungeon_v1_0.exe (3.6 mb )



Posted by Hempuli 9th December, 2007
Rated :

Gamemaker then?

Cool graphics, except the walls, they could have been something else than just plain blue.

but... 15 years?!
 
Posted by Hempuli 9th December, 2007
Rated :

Ok, I don't want to sound rude, but this was quite unplayable. Here are the main reasons:

-The character stops totally when I try to press more than two arrows the same time. Becomes really annoying.
-I can usually see objects that aren't in my line of sight. Maybe a bug?
-It's annoying that the game keeps running even when I'm trying to read the F1 help file. I know it can't be helped very much because the help file is a Gamemaker feature, but it's still annoying.
-Last and the least, it was annoying that when I was trying to read the texts in the beginning screen, it suddenly hopped back to the introduction.
 
Posted by Hempuli 9th December, 2007
Rated :

Sorry for the triple post, I forgot to rate it (I always forget to check that box)
 
Posted by s-m-r 9th December, 2007
Rated :

I think the reason you can see some enemies when they're not in your line of sight is because I think I recall that, in the original, you could hear enemies that were ahead or behind you. That's not such a bad thing, particularly if you're low on axes (which is frequent).

This is a great start, particularly after 15 years off...! Hempuli is spot on with the comments about movement, though. If the movement portion was fixed, then this game would be excellent, and a fitting tribute to the original.

I haven't beaten it yet, but still working on it...
 
Posted by Dave S. 11th December, 2007
Rated :

I'm old enough to remember 'Advanced Dungeons and Dragons' for the Mattel Intellivision console... one of my favorite all time games. Dark Dungeon resembles D&D but it lacks the charm of the original. Some enemies as I recall were silent... demons, left tracks and blobs were very slow but could be seen in areas of the maze that were invisible... also the maze itself was toroidal... not a bad effort though.
 
Posted by J.R.P 13th December, 2007
Rated :

Its okay.....to past time. but try making smaller games while just working on graphics and design then do the gameplay. regards: J.R.P
 
Posted by Moonyjacob 28th December, 2007
Rated :

i have to say it was a good idea of a game but it was really really anoying because the movement dosen't work properly most of the levels are solid colors and the enemys were really badly programmed
 

 



Author

Favourite



Advertisement

Worth A Click