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Simple parralax scrolling (fixed link)
Author: Trey Submitted: 4th March, 2006 Favourites:0
Genre: Engine Downloads: 160

Edited By Trey on 05/03/2006

I posted this engine not only to demonstrate psuedo 3D, but I posted it because I need help with something. Notice how if you scroll left & right at the edge of the window, the parralax objects work their way to the window . They won't stay in correct perspective...
Anyway, tell me what you think of my "simple" work.
(this is a gutted level from an upcoming game of mine. notice I forgot to delete the crosshair object.)

Review This Download (799 kkb )

Posted by David Newton (DavidN) 4th March, 2006

I don't think that there's a cure for the problem you described other than not allowing the camera to ever get anywhere near the edge of the frame.

It's looking pretty decent, though!
Posted by Trey 4th March, 2006

problem solved. I think. I just set the detectors to kill the scrolling a little late. 315 pixles instead of the perfect 320. (window is 640 width) So they have some time to correct themselves. It seems to work good.
Posted by Aptennap 4th March, 2006

link doesn't work i get a 404 and is this in TGF or can you make this in TGF?
Posted by Cecilectomy 4th March, 2006

i get a "site not available" page with an ad for "The Hills Have Eyes"
Posted by Isbeorn 4th March, 2006

That's nice! Looks really creepy.
It would look even better if the rain scrolled together with the top layer of grass. =
Posted by Trey 4th March, 2006

added new link. and yes it was made in TGF with no extensions. anyone can do it.
Posted by Trey 4th March, 2006

right click save target as on the first link
Posted by Retired Kliker Lazarus 5th March, 2006

Still doesn't work.
Posted by Trey 5th March, 2006 same one... just included the www. part
Posted by Trey 5th March, 2006

@ Isbeorn:
Thx on that "looks creepy" comment. The game has a creepy, gritty feel to it, and your char is the badguy!
Posted by Trey 5th March, 2006

my file is corrupt? crap... I'll try sitesled
Posted by Trey 5th March, 2006
Posted by Trey 5th March, 2006

thx Phizzy! =
Posted by Cecilectomy 5th March, 2006

i still see a problem. when you go across the whole screen then come back there is a tree in front of you whereas when you start there isnt. the perspective is still off even with the 320 to 315 change.
Posted by Trey 5th March, 2006

the game is running on "Machine Independant Speed" perhaps it's different on each comp? ...crap I wish I knew how to fix it...
Posted by Cecilectomy 5th March, 2006

its very nice though.
Posted by Trey 6th March, 2006 should see what I'm making with it...omg its fun...(game will have "Bullet-Time")





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