Well here it is, the demo of the game that I've been working on off and on since I finished the first Astro Man. This one sports bigger level areas, a better engine, better graphics, a mod soundtrack, and overall it's way better than the first. So give it a try, you'll love it or your money back, guaranteed.
NOTE - To select an option on the menu, press shift.
Judging from the screenshots its an awsome game but 9.15 megs just aint hitten on me; guess that means the GFX and SFX are probably pretty good, though....
Oh, is that you you in your avatar? i mean, are you the one gettin beat up or the one doin the beating up?(or either of those.)hey, either way, killer avatar!
Where's my 50 points circy!??! :)
Thanks for all the nice comments everyone. The reason the filesize is so big is because there are a couple intro AVI's that I tried to compress the best I could, but they still came out at around 6 megs total. :(
Also my avatar is from the movie Office Space, you have to watch the movie to understand fully, but the guy is thrashing on a copier.
When I press enter to play, it just loads the screen again, and when I press enter again, it goes to "loading". After a few seconds the periods after the word "loading" stop moving and I press enter again, then it goes to the help tab. I press enter again and it goes to the main page again. What is wrong with this?
Okay, this game is extremely buggy. When I start the game, even though music plays, it says that there is no MCI driver installed in my system. Use DMC2, not MCI. I hate it when people use MCI! Also, the jump doesn't work correctly. When I jump, I am no longer aligned with the grid. I really hope you didn't use timer events. I REALLY hope you didn't use timer events. I'm sick of them. Sorry if I sounded harsh.
Lucas - Enter is one of the debug keys I used to skip to the next level. For the menu you use shift to select, I guess I should've made that more clear.
Yoshi, if you read the readme file, you will notice it says you need the DiVX codec for the AVI files. I used DMC2 for the music. I didn't use any timer events for the movement, and it never misaligned with the grid in any of the tests, maybe your computer can't handle it?
Of course my computer can handle it. It was made last december. It has 2.7 ghz, and it had GeForce 4. Probably Windows XP ommited a DiVX Codec? I still don't know what's going on with the grid, however.
I'm not sure what the deal is with the grid issue. Does it happen consistently? It has never been an issue in any of the tests.
Also the DiVX codec is non an OEM windows driver, although it should be - it's the best codec for encoding AVI files imo.
Okay, it works now. My only question now is that why it goes so slow when it fades. I have a really fast computer and I don't know why fades are going so slow. Are you using multiple fade objects? You should only use one.
Yoshi, I don't know why it fades so slowly either. When you say multiple fade objects, what exactly do you mean?
JD - The falling 3 blocks bit adds to the puzzle factor, so you can't just hop down platforms and skip ladders and such.
Hey Chrisbo !
Great game :-)
Graphics, Sound, Music, Gameplay, Fun, Idea
The Fades ! And sometimes i start with 6 lifes, then with 0 and then i suddenly have 2.
But overall a great game - Id give it 85%
Thanks guys! Yeah I still don't know what's up with the fades. I'm using MMF 1.2. Also Fabian, about the lives, I figured out what the problem was, I forgot to add the code that resets the lives to 10 after the game ends. So basically if you die and then start over, you start with what you had when you left off. Oops :)
OK I figured out why the fades are chunky. It's because I had some of the direct draw options checked that I didn't need. So there you go. Also I'm going to import the AVI's directly into MMF and just have them as active objects, so there's no need for the external files. Plus it compresses them way better.
I'm too lazy to read ALL THESE FUCKING COMMENTS but let me just say what annoys me about this game if i remember along the way.
* You can't jump while pressing <- or ->
* The techno-feel atmosphere(backgrounds/techno/sidebar with the sliders) doesn't really match the cute/cool spacedude(love him!) and the rest of the "objects" in the game. I would definitevely screw the techno-feel crap and try to match the rest of the already fitting and cool graphic style.
Even tho I might have forgotten something here: besides these points you have a good game brewin. I love the energybar, I just dislike how crappin big it is. I love to steer the little dude around, but I don't need some crap in the background screaming in my face while i do it.
I think what you have to do is polish it around your original idea that I presume: probably was the gameplay.