Would this be like a real time Jagged Alliance kind-of concept, but only with one character to control? Always had a crave for a game like that.
A tip to draw isometric characters is to use a sprite in a stile similar to what you are trying to achieve as a reference. Chop up all the frames and have it as a background layer in photoshop etc to get the basic outlining right. Then you can modify the end result to suit your needs to get an unique graphical experience of the whole. You also learn how isometric angles and lightning works pretty fast with that technique. Great for future projects
Or do as I, 3D Studio Max all the way
Good luck! Love to see how this turns out.
I've not played Jagged Alliance, but my game will not be turn based strategy, it will be a free-roaming action game
I think I've found a nice technique for isometric sprites myself. I start by drawing an isomatric cuboid the size of the person, then start drawing the features on, then keep refining it so it's no longer box-like.
It works quite well, I got one standing frame done, I will showcase it once I have a few animations completed.
Sounds pretty interesting, if maybe a little ambitious. That will just make me all the more impressed if you complete it though, particularly because the one game you're uploaded to TDC doesn't look very complex at all when compared to a project like this. Isometric games made with Klik products are few and far between, I hope you don't fall prey to the many problems and coding issues that can arise from making this type of game. Best of luck, and keep us updated!
Haha... Funny you call it an isometric stealth game. I've got a concept I'm working with that was intended to be an "isometric stealth game" called Mazal Tov. Kind of like the Burger King game, only isometric and you surprise people with a loud, "Mazal Tov!" instead of a burger.
Sherman, set the Wayback Machine for...oh, 1973. Kevin Flynn is one of the brightest young software engineers at ENCOM. He's so bright that he starts going in there at night, and sets up a private memory file, and begins writing a program for a video game he is inventing, called...Space Paranoids.