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Project: W.I.T.E.
Project Started: 29th July, 2008 Last Update: 19th October, 2009
Project Owner: Linkman Project Members:
Project Type: 2D Platforming Shooter Project Progress:

Project Overview  
Preview Project W.I.T.E is a 2D platforming shooter. It's all about fast paced shooting mayhem.

Current features:

- WASD + mouse controls for accurate aiming
- Crisp, clean, cartoonish graphics.

Planned features:
- Multiple weapons
- Bot battles against the computers
- Online and offline multiplayer


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2 25 Woah!
By: Kamukoira
On: 3rd Oct 09, 09:00:17
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0 0 No Access

Lack of Updates
Posted 19th Oct 09, by Linkman 1 Comment
As you may have noticed, I haven't put up any updates in almost a month, perhaps leading some of you to think that I've given up or restarted the project... again. Well, thankfully that's actually not the case this time.

Over the last few weeks I've been pretty busy with other things, most of that being learning C++. Due to my new found C++ skills, I've also been working on various Construct plugins, so I haven't had as much time for working on this game.

Good news, though, because I'm still working on it, I'm just progressing more slowly than I'd like. I won't be promising weekly updates, but I'll try to pop out every now and then with status updates. Nothing has really changed with the game since a few weeks ago, so that's why there's no screens or videos today.

The one small bit of info I'll mention is that I've been pounding out actual gameplay details the last few days, so the next thing I'll be tackling is a new map(the current one is way to small) and then the AI for the enemies.

Now excuse me while I flush myself down the toilet of shame.
(Tri?(Bi))Weekly Update - Video of Particle System
Posted 21st Sep 09, by Linkman 7 Comments
I'm finally back, and this time with a video of the new particle system I've implemented into the game:



As you can see, I can now have constant particle emitters in addition to explosion like particles. Also, the rocket trail has been changed from a static image to a sweet particle trail. The best part of all this? All of these effects are loaded externally, which makes it easy to make new particle effects and get them in the game.

I spent the better part of a week making this system a couple weeks back, complete with a custom plugin for Construct which allows me to create 5000+ particles before it begins to slow down.

Anyways, the reason it's taken me so long to update again is because I've been doing a lot more non-WITE related things lately. Most of my time has been spent teaching myself C++, which so far has culminated in two Construct plugins: this particle one and one that controls camera movement and such. So, that's why work on the project has been going slowly lately.

Well, that's all for this update. Hopefully I'll be back in a week with another update. Enjoy the video.
(Bi)Weekly Update - Backend Work
Posted 30th Aug 09, by Linkman 3 Comments
Once again, sorry about missing last weeks devlog. Although, considering the fact that there wasn't anything new to show off, there was really no point in putting one up. Hell, there isn't even anything this week, but this lack of content isn't due to a lack of work.

I've recently been considering my goals for this project. One of them is to create an easily modifiable/expandable game engine for rapid content creation. I realized that so far I haven't been doing very well on this goal. All of the weapons, particle effects, and character sprites are currently built into the game with fixed parameters and I've set out to fix that.

So, recently I've been working on expanding the backend of the engine to where everything -- weapons, particle effects, all graphics -- will be defined and loaded externally.

It's not an easy task, so this is probably going to take a while longer to completely finish. But when I'm done with this, the engine should be much easier for me -- not to mention anybody else -- to work with and add content to.

Just to clarify, this isn't yet another rewrite of the game, so no worries about that.
Weekly Update 2 - Pre-alpha Version
Posted 16th Aug 09, by Linkman 4 Comments
Sorry for missing last Sunday's update. I shall now proceed to force myself through a sieve until I am a goopy mess.

In all honesty, there was nothing to report last week. This probably had nothing to do with the fact that I was working on a separate project the entire time. Shame on you for thinking that.

Anyways, I spent a good chunk of the week putting the weapons back in. The sniper-scope still has to be created and the shotgun put back in, but that shouldn't be to hard. So far the weapons include:

- Battle rifle
- Pistol
- Sniper rifle
- Rocket launcher
- Mini-gun

But you people don't want to hear about what I did, you want to see the progress. Rather than a video, though, I've pulled together a demo of the game for everybody to try:

http://dl.getdropbox.com/u/917406/WITE_preALPHA_DEMO.zip

IMPORTANT: READ THESE NOTES BEFORE RUNNING THE GAME

INSTALLATION - You must extract the game before playing. If you don't, the level files won't be loaded and you will plummet into an endless abyss.

RESOLUTION SCREEN -
This is the first screen you see, which lets you pick your desired resolution. It's recommended if you have an older computer that you use one of the lower resolutions. In addition, fullscreen mode increases performance. "Fake 16:9" adds black bars to the top and bottom of non-widescreen resolutions to give the game a more cinematic feel.

CONTROLS -
Move/Control helicopter - WASD
Jump - Space
Crouch - Control
Run - Shift
Switch weapon - Tab
Pickup weapon/Enter helicopter - E
Fire weapon - Left click

One more thing about the demo; there's a framerate counter at the top of the screen in the middle. I ask that everybody includes their framerate with their feedback so I can continue to optimize the game.

Well, I hope everybody likes it. Be sure to let me know what you all think.

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