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Project: W.I.T.E.
Project Started: 29th July, 2008 Last Update: 19th October, 2009
Project Owner: Linkman Project Members:
Project Type: 2D Platforming Shooter Project Progress:

(Bi)Weekly Update - Backend Work
Posted 30th Aug 09, by Linkman  
Once again, sorry about missing last weeks devlog. Although, considering the fact that there wasn't anything new to show off, there was really no point in putting one up. Hell, there isn't even anything this week, but this lack of content isn't due to a lack of work.

I've recently been considering my goals for this project. One of them is to create an easily modifiable/expandable game engine for rapid content creation. I realized that so far I haven't been doing very well on this goal. All of the weapons, particle effects, and character sprites are currently built into the game with fixed parameters and I've set out to fix that.

So, recently I've been working on expanding the backend of the engine to where everything -- weapons, particle effects, all graphics -- will be defined and loaded externally.

It's not an easy task, so this is probably going to take a while longer to completely finish. But when I'm done with this, the engine should be much easier for me -- not to mention anybody else -- to work with and add content to.

Just to clarify, this isn't yet another rewrite of the game, so no worries about that.

Posted by Marko 30th August, 2009

Great idea!
 
Posted by Codemonkey 31st August, 2009

So this loading externally stuff will allow for some fun modding the game? Right?
 
Posted by Linkman 31st August, 2009

Yup, anybody should be able to easily mod it.
 


 



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