Castlevania marries Diablo. Twisted Tower is born.
Randomly generated dungeons, random loot, swords, spells, lots of enemies, lots of containers to break and open!
Twisted Tower will be released in chapters, with Chapter 1 having:
* 30 floors of randomly generated levels
* Three different level themes for the randomly generated levels
* Several outdoor areas for low-level practice
* Village where you can do some shopping, upgrade armor, and more
* 8 different weapon types (Sword, Mace, Greatsword, Hammer, Spear, Bow, Staff, Wand)
* Randomly generated weapons with thousands of possible attribute and feature combinations
* 40+ spells
* Tens of upgrade and consumable items
* Two selectable weapon-focus talents with sub-skills
* Tens of unlockable skills
* 30+ enemies
* Several special enemies
* Two bosses
* Art and sprites by HitmanN
* Soundtrack by Adrien Couturier, aka LoKi ( http://soundcloud.com/loki-6/ )
* Plus a lot more!
Expected release date for chapter 1 is currently uncertain, but there's hope for 2013 yet.
A PDF file is included with the game, and it explains many of the aims and mechanics of the game. Many of these are intended to have a tutorial in-game, but since there's no tutorial yet... It's the place to look for that sort of info.
Anyone wanting to advertise the game, make videos on youtube or whatever, you may want to mention that:
* Twisted Tower is not finished yet, but the early alpha version is available to the public, so anyone can try it.
* The game isnít currently being actively developed, but it hasnít been abandoned.
* The best way to help me, the developer, is to post feedback, and tell people about Twisted Tower. Let's Play -videos would be awesome!
Review of Twisted Tower, in Russian, by SiberianLemming:
After several months of inactivity with the project, I've decided to release the current build of the game as an Early Alpha release. Does this mean the end of the project? I don't know yet, but hopefully not. I was called back to my full-time job last month, and it's been eating away much of the energy I used to have for all this game development stuff, so for the time being there won't be any progress. Maybe after a while I'll feel like wrapping up chapter 1 properly.
I have submitted the game in the 'Downloads' section, but it's still awaiting admin approval.
As soon as it's available, you'll find it there. (I'll also post a link here when I can)
It is highly recommended that you read the PDF file included with the game, as it explains many of the game's features. Things that are meant to have a tutorial in-game about them, but don't yet. Such as explanations on character attributes, proficiencies, certain objects, etc.
Have fun with Twisted Tower!
If you like the game and want it to be continued, make yourself heard. Post feedback, tell your friends about the game, and so on!
I haven't clearly been very active with updating the devlog this year. The reason is that, ahem, well, I haven't been very active with Twisted Tower anyways. >_< I've done some stuff, but not nearly enough to call it progress. I've finished the remaining spells from the to-do list, as well as changed enemy data to allow varying degrees of resistances. Previously enemies took either 100% damage to a specific elemental, or none. Player already had varying amounts of resistances, so it seemed logical to apply the same to enemies. It also makes combat with spells a little bit more interesting than just spells being flat-out great or useless.
But here's the real kicker. A bug that has been pestering me for a very very long time now, is now fixed! This bug was a memory leak, which caused the game to continuously reserve more and more memory during runtime, eventually ending in a crash. Countless evenings I spent trying to figure out the source of this nasty problem, until I finally managed to isolate the issue to one extension, INI++. I contacted Jax, the author of the extension about this, and he promptly issued a fix, which got rid of this memory leak, completely. Awesome!
Now that Twisted Tower is stable again, I need to find some extra motivation to resume working on it regularly. The release is likely pushed back again though, as I may need to do a few more changes to certain mechanics that I earlier thought were solid enough, but now find lacking. It's best I don't estimate a release date at this time.
Still going a bit slow with Twisted Tower, but I've reached couple of milestones from the planned list of things for chapter 1.
Namely, I've finished:
-Remaining consumable items (now 16 total)
-Remaining material items (now 25 total)
-Remaining unique Weapons (now 28 total)
-Also recently finished a new derivative enemy type, which actually 'heals' certain other enemies, instead of attacking the player.
Now I'm working on the remaining three spells and some weapon bonuses, after which I'm probably moving on to remaining enemies, armor upgrade scheme finalization and one more shop NPC.
After that there's still more stuff to do though. Big things, but not many. Chapter boss, story events/elements, tutorial/help section and some environment/NPC art. These bigger things have been eluding me for a long while now, mostly because I don't want to work on them until everything else around them is functional and satisfactory.
With all that said, I'd like to wish everyone a merry Christmas and happy holidays.