Posted By
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Message
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Knudde (Shab) Administrator
Crazy?
Registered 31/01/2003
Points 5125
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6th July, 2003 at 11:13:51 -
Actually, use #'s to set up "zones" like trap the boat in a little box that's 95 wide on the X axis, and 95 tall on the Y axis, hope you can understand what I'm trying to write here.
Craps, I'm an old man!
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LegendaryMMSX
Registered 05/07/2002
Points 165
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6th July, 2003 at 21:33:46 -
RPG 2003 hes not talking about that.........having boats using TGF and doing the have a active object overlaping will make it run into TGF's object limitation. If he is making a small amp then he might not run into the limitations but if he is making a large map, he will.
Im the RTS and TBS coder. Expect some games to come out from me later after I finish my Engine tests.
PS: Dont expect the best graphics.
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RPG Player 2003
Registered 27/06/2003
Points 248
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7th July, 2003 at 15:29:22 -
Well, anyway, problem solved. I'm close to releasing a demo test, but I bet 10 bucks I'm gonna run through another problem... tomorrow (the day when I code ranged attacks & sea battles)
"I see", said the blind men to his deaf wife.
Beware of the grass, don't step on the dog!
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