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Pete Devlin
Registered 3/18/2011
Points 177
27th May, 2012 at 5/27/2012 8:51:41 PM -
Okies everyone, show us an effect you've created in MMF2.
To kick things off here is a limbo effect using just one active and setting the transparency to Always: random(50)+50
Game making blog: http://devlininc.wordpress.com
Email: devlin.pete@googlemail.com
Twitter: @PeteDevlin
vetmora120
Registered 1/7/2010
Points 281
28th May, 2012 at 5/28/2012 6:11:31 AM -
Not sure if this is the correct place for this topic?
The universe of Vetmora.
Chris Burrows Registered 9/14/2002
Points 2396
28th May, 2012 at 5/28/2012 8:00:51 AM -
Very nice! Reminds me of an abandoned hospital! You should upload the mfa! So I can steal your active.....
n/a
The Chris StreetAdministrator
Unspeakably Lazy AdminRegistered 5/14/2002
Points 15321
28th May, 2012 at 5/28/2012 11:31:37 AM -
Moved to the General Chat forum.
London 2012 - Promotional Video
http://www.youtube.com/watch?v=W7CkIrx9mXY
http://www.acoders.com
http://www.youtube.com/tehowchies
http://twitter.com/thechrisstreet
Pete Devlin
Registered 3/18/2011
Points 177
28th May, 2012 at 5/28/2012 5:40:45 PM -
Originally Posted by The Chris Street Moved to the General Chat forum.
Cheers Chris, wasn't sure myself.
Here is the file for anyone who wants to improve! http://dl.dropbox.com/u/34127106/limbo.mfa Edited by Pete Devlin
Game making blog: http://devlininc.wordpress.com
Email: devlin.pete@googlemail.com
Twitter: @PeteDevlin
Fifth QuadrupedRegistered 5/7/2003
Points 5494
30th May, 2012 at 5/30/2012 5:50:52 AM -
Here's a sort of impressionist-style shader thingy that goes over a game. It's made out of Text Blitters.
I never really found a use for it, mainly because it's very hard to see what's going on, and only ever settles when the screen is still. It's also a fairly buggy.
Go Moon!
Pete Devlin
Registered 3/18/2011
Points 177
30th May, 2012 at 5/30/2012 8:08:52 AM -
Originally Posted by Fifth Here's a sort of impressionist-style shader thingy that goes over a game. It's made out of Text Blitters.
I never really found a use for it, mainly because it's very hard to see what's going on, and only ever settles when the screen is still. It's also a fairly buggy.
Woah, that is awesome!
Game making blog: http://devlininc.wordpress.com
Email: devlin.pete@googlemail.com
Twitter: @PeteDevlin
nim Registered 5/17/2002
Points 7046
30th May, 2012 at 5/30/2012 10:33:21 AM -
That looks great Fifth. I was really impressed with your 3D engine too!
//
Pete Devlin
Registered 3/18/2011
Points 177
30th May, 2012 at 5/30/2012 11:16:58 PM -
Looking trough a microscope at alien bacteria!
Game making blog: http://devlininc.wordpress.com
Email: devlin.pete@googlemail.com
Twitter: @PeteDevlin
Pete Devlin
Registered 3/18/2011
Points 177
30th May, 2012 at 5/30/2012 11:17:07 PM -
Looking through a microscope at alien bacteria!
Game making blog: http://devlininc.wordpress.com
Email: devlin.pete@googlemail.com
Twitter: @PeteDevlin