Ok, I need to find a way to control the left and right movement of upto 100 objects automatically. I thought of using the PMO and a group but that doesn't work.
What i am trying to do is have upto 100 characters walking on a platform in a line (think lemmings). Each one will have to move independently of the others and have a Y velocity that i can measure (for high impacts).
Anyone able to help me out? It doesn't have to be all 100 for the example as the game will only feature this many objects on screen at once as it progresses.
Also open to working with someone else on this if they want to join me, the Level Editor is done now so it's just a case of game engine and graphics! Drop me a message for more info.
I always had trouble when trying to code multiple instances of an object that uses internal detectors when trying to make collisions work with active objects and backdrop objects when i included ledge detection.
I wonder if there's any examples of that out there?
http://skydrive.live.com/redir.aspx?cid=b1e7ee094271bbda&resid=B1E7EE094271BBDA!515&parid=B1E7EE094271BBDA!131
You can do away with the "Select Object" extension, as in the previous example.
Handling collisions between between different instances of the same type is still a massive pain in derrière though. So for example, if you're making a Lemmings clone, it's going to make things easier if the "blocker" type lemming is a different object type.