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Marko

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7th April, 2011 at 21:46:32 -

I don't plan to learn anything any time soon - i barely have enough free time to make any games with MMF2 as it is! Shame though, as my ambition and ideas always remain so high and varied. I really enjoy having other hobbies and responsibilities though.

If i had to pick one, i'd say Construct

 
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The Chris Street

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7th April, 2011 at 22:40:59 -

MMF3 development hasn't started yet; I believe Clickteam are planning though.

As for me, I want to focus on Android and the XNA runtime

 
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GamesterXIII



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7th April, 2011 at 23:34:52 -


Originally Posted by Sketchy
Interesting...
With all these other options becoming available, I thought more people would be lured away from MMF2. I guess not (for most people anyway).

And yes Adam, I did say "in the near future", not that it matters.
When was the last time Clickteam announced anything at all about MMF3?
I can see it being obsolete by the time it's eventually released...



Well you could just say that all klik products were obsolete when released because people could have just learned C++ or something else more powerful instead.

As long as MMF3 improves upon the formula I'm fine.

 
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Sketchy

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8th April, 2011 at 00:06:45 -

That's not really what I meant. Obviously Clickteam products have never been able to compete with real programming languages, from a technical point of view.

I was thinking that maybe the kind of games you can make in MMF2 (ie. mainly relatively simple arcade-ish games) will all be online, and having to download and install a simple game won't be very appealing to gamers any more.
Yes, there's the Flash exporter, but how long is Flash going to be competitive, given that Steve Jobs is doing his best to kill it, and there's HTML5 now?

Maybe MMF3 will be designed to make HTML5 games, as Construct 2 is - who knows?
Personally, I don't think it's enough to just "improve on the formula"...

 
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8th April, 2011 at 00:14:32 -

I've been feeling the need to start looking into C++, not because MMF2 has in any way proven too "weak" for any of my ideas, but rather it feels like a natural progression after 13 years of high-levelling it.
Though I won't ever stop using Click products, love em too much!
Plus the fact that they can be a better alternative for many types of games.

 
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GamesterXIII



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8th April, 2011 at 00:14:43 -


Originally Posted by Sketchy
That's not really what I meant. Obviously Clickteam products have never been able to compete with real programming languages, from a technical point of view.

I was thinking that maybe the kind of games you can make in MMF2 (ie. mainly relatively simple arcade-ish games) will all be online, and having to download and install a simple game won't be very appealing to gamers any more.
Yes, there's the Flash exporter, but how long is Flash going to be competitive, given that Steve Jobs is doing his best to kill it, and there's HTML5 now?

Maybe MMF3 will be designed to make HTML5 games, as Construct 2 is - who knows?
Personally, I don't think it's enough to just "improve on the formula"...



I don't see why all games will be online. Games have been online for a long time now . . . . Nobody wants to play a full-fledged game in their browser. edit: err I just re-read what you said. . . there are tons of games that aren't "simple" that are made in MMF.

MMF2 was a pretty big leap in the right direction from MMF 1.5, MMF 1.5 from TGF/MMFX, TGF/MMFX from klik n' play or click and create, etc. etc. Are you just not realizing that?

Who knows what clickteam may have up their sleeves? I don't think they've failed to satisfy just yet so I'm not going to imagine being disappointed just yet.

Edited by GamesterXIII

 
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AndyUK

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8th April, 2011 at 00:17:25 -

I have no plans to expand beyond using MMF2. That said I know some C++, Pascal and various other programming languages and have never had the urge to move on from click. I guess It's just easier to use MMF2

 
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Sketchy

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8th April, 2011 at 00:27:33 -

@Gamester - I'm not going to argue with you, because I've seen what happens when people try to engage you in polite debate - but suffice to say I don't agree.

 
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Hayo

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8th April, 2011 at 00:57:48 -

Oh, in the near future I wont do shit. Maybe finish one game.

 
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8th April, 2011 at 01:23:54 -

I wish I could could say the same. I've been in a major slump for a few months now with everything, even though I have it easier than ever and more time than I know what to do with. Superbum.


Originally Posted by Sketchy
@Gamester - I'm not going to argue with you, because I've seen what happens when people try to engage you in polite debate - but suffice to say I don't agree.



Err maybe you should go back and read my posts where people "try to engage me in polite debate."

I don't care if you disagree with me. I'd like to know what makes you think games being playable in a browser would cause downloadable games to become significantly less popular. Most games you play in the browser are going to be simple and many downloadable games are going to be larger and more complex. Given the fact that both have co-existed for a long while I just don't see it happening.


Edited by GamesterXIII

 
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Ski

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8th April, 2011 at 01:30:17 -


Originally Posted by Sketchy
@Gamester - I'm not going to argue with you, because I've seen what happens when people try to engage you in polite debate - but suffice to say I don't agree.



Way to provoke, though.

 
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Hayo

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8th April, 2011 at 01:52:01 -

The thing is, lots of people use click products because they don't like/are not good at/don't have the time for coding. That is why they are not likely to move on to something that does involve a lot of hard assed coding.

 
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8th April, 2011 at 02:20:06 -

For once I agree completely with gamester, I download games all the time, and so do my friends.

I never play browser games, most browser games are casual.

Steam ftw!

EDIT: gamester you say you have a lot of time these days, what do you do? (aka where do you get your money)

Edited by UrbanMonk

 
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GamesterXIII



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8th April, 2011 at 04:15:21 -

I work.

When I started working at my current job I was about 30-45 minutes away from home and worked 8:00-5:00. When I started I was told I would be able to move to another area that is much closer to my home if the opportunity came up. A few months ago that opportunity did come up and I took it. Now I live 10 minutes away from my workplace, work 8:00-3:00, leave at 2:00-2:20 on most days, and still get paid for 40 hours a week.

Instead of working on games, or even playing videogames, I just browse the internet most days when my gf isn't home . I started doing that when I moved, which is odd, because I actually enjoy my job and it is quite easy.







 
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UrbanMonk

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8th April, 2011 at 04:53:06 -

You're stuck in a rut man! Get to work on an awesome game!

Making something simple just to finish something, then polish it.

 
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