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Posted By
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Message
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 Scott S Heavy Metal
Registered 3/21/2008
Points 51
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5th July, 2009 at 6:58:19 PM -
So I'm using the PMO for a game I'm making. You all know how it uses backdrops for collisions, right? Well I was wondering if I could also use actives for obstacles.
The character and bounding box both have a bouncing ball movement set to 0 speed, randomization, etc. So I set >Bounding box overlaps active
+ Bounding box stop
+ Selected object overlaps object (PMO)
And for some reason its not working. Personally I'm pretty stumped here. Any help is greatly appreciated.
Rockin' it.
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 MrPineapple the fruitiest word i know
Registered 10/14/2008
Points 1468
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5th July, 2009 at 7:42:23 PM -
to my knowledge you need to put your collision actives in a group and have the PMO's object collide with the group... i really had trouble with this too to be honest. in fact i havnt actually totally sorted it yet!
i am STILL a talking pineapple!
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 Scott S Heavy Metal
Registered 3/21/2008
Points 51
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5th July, 2009 at 7:48:14 PM -
Hmmm tried that. Does it have to be a specific group or can it be one of the extra ones that look like trash cans?
Rockin' it.
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 mojofltr
Registered 1/12/2005
Points 133
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5th July, 2009 at 7:57:25 PM -
Try something like this (where "active" is your character and "active 2" is the active object that you want to treat as an obstacle).
1) Start of Frame
...(Platform Movement object) : Set object to (active)
2) (Platform Movement object) : Test for obstacle overlap
(Active) is overlapping (Active 2)
...(Platform Movement object) : Selected object overlaps an obstacle
n/a
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 Jon Lambert Administrator
Vaporware Master
Registered 12/19/2004
Points 8224
     
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5th July, 2009 at 9:17:13 PM -
What fojomrtl said is exactly what I'm doing for my Tops the Pig 2 remake, and it works fine.
Sandwich Time!Whoo!
JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364
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 Scott S Heavy Metal
Registered 3/21/2008
Points 51
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5th July, 2009 at 9:39:26 PM -
Thanks dude. Now let me go try it out!
Edit: YES! It works quite nicely, thanks a lot.
Edited by Scott S
Rockin' it.
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