Lol, that's what scared me out of the gaming industry. I'm happy in the fertile and morally ambiguous ground of electromagnetic wave engineering I think all 'glamorous' industries like game design, music, movie, and drug industries are too competitive to really survive in. You'll either get filthy rich or be dirt poor.
I'd be happy selling shareware games at $5 to 5 customers a day. DF makes an average of $2725 a month on donations only. That's.. about as much as I'd make as a senior lecturer in Malaysia.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
I don't think its an industry I'll stick around in. Frankly I want (and have the opportunity) to jump head first into it, take what I need in terms of experience and funs then come back down to earth as a college or university lecturer person. I'd much rather be a producer or other higher up than a regular designer purely for job security.
Originally Posted by OldManClayton ... I just wanted to say that no, emulating is not legal yet.
Some emulation is legal. For example to get my Amiga Emulator, I had to pay for license. It is a totally legal emulation software, and it it the best Amiga Emulator I know about. Not that expensive. Check it out on www.amigaforever.com
Back in the day, a quality game like The Lost Vikings could be made with a small staff of 19 people. Nowadays blockbusters like Halo 3 are made with about ten times the number of people.
if i would take donations or gain money for selling games, i wouldn't use them for my personal use. in fact, i would buy a larger server, improve things out, then when people will come to me and donate too much, i would use the money for me. Plus, if i would have a good management team on my community, why not paying them too
you see, too much people around the internet wants money. i say if you want to do something nice, you first have to put hearth in it, then you could take money if you worth them
of course, i'm not talking about The Daily Click...people from here donate because they want, and TDC Staff are making good job here, plus we all feel good eh?
this is only my opinion, everyone is free to tell his own, so everybody is doing what he wants!
Edited by the Author.
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Originally Posted by Adam Phant Back in the day, a quality game like The Lost Vikings could be made with a small staff of 19 people. Nowadays blockbusters like Halo 3 are made with about ten times the number of people.
I liked Lost Vikings.
Not all teams are massive and stuff, the Metroid Prime team only had about 30 people and they systematically pumped out epic 15 hour adventures every 2 years.
Originally Posted by Adam Phant Back in the day, a quality game like The Lost Vikings could be made with a small staff of 19 people. Nowadays blockbusters like Halo 3 are made with about ten times the number of people.
I liked Lost Vikings.
Not all teams are massive and stuff, the Metroid Prime team only had about 30 people and they systematically pumped out epic 15 hour adventures every 2 years.
It would seem GameFaqs has some incomplete credit listings. I consider my point moot until I can verify that my numbers were correct.
Go as far back as 1984 and you had people making games solo. Manic miner was made single handedly by Matthew smith. (if you don't count people that produce the art for the packaging and various other things)
But i think nowadays there are more credits like:
marketing teams, voice actors, quality control, translators. You know, things that weren't required 20 years ago.
The original Worms was made by one chap in his bedroom too before Team 17 took over.
Someone round here used to do the same and now works on big Xbox games in the states. Every detail escapes me though except that he did the art for Assassin.
I think there's always been crappy money-maker games and great games.
For example, I think Spore is a really good game. I think too that these days most of the
awesomest gaming goodness comes from the indie community.
I agree with that statement and it's easy to understand why when you think that each and every game is unique in that all indie games are made by individuals who are only influenced by their own tastes and talents. The experiences that indie games offer differs from commercial games because they are influenced by one (or few) person's thoughts, not that of a team - there is no compromise in decision making. And that comes through in bucket loads for players to see and feel!
-Dark Martin- The dark is most certainly not your friend
Registered 05/06/2008
Points 21
24th September, 2008 at 17:59:21 -
Originally Posted by Mark Radon What a fascinating thread! (and i was being serious in case you were wondering)
I always question sentences like that... but thats basically because adam really screwed me up to start thinking that way.
Either that or i'm just ridiculously gullible.
Anyway...
Games are starting to become more... well crap because they just seem to have lost what matters the most (Not the money.-_-') and maybe someday they will realise that.
Some new games are being released soon... maybe these will be good?