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Pixelthief

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Game of the Week WinnerWeekly Picture Me This Winner!You've Been Circy'd!VIP MemberI like Aliens!Evil klikerThe SpinsterI donated an open source project
24th November, 2006 at 19:02:26 -

Yeah, if the minimum value on the counter is 0, it won't be able to go into negative numbers.


But you still haven't addressed WHAT the problem is; are projectiles being destroyed when they hit walls/enemies, or is THAT not even happening. If the projectiles aren't even detecting walls, its most likely a problem with the looped movement; too big of a pixel offset from the direction calculator.

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

spliffy



Registered
  18/11/2006
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28th November, 2006 at 06:56:33 -

i rewrote the code and its working now for some strange reason
the problem was nothing happend and i couldnt exaltcly see what because fastloops makes it too quick for my eyes ;p

 
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