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Deleted User
13th April, 2006 at 12:04:03 PM -

RPGMaker might be easier to use for you but:
a) it makes lame games.
b) it's not actuall programming.
c) Clickteam iz t3h be5test.
d) you can make all kinds of games in MMF/TGF/CNC/KNP (well, not really for KNP ) while RPGM is only for RPG.
e) i hate low res games.

 

Radix

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13th April, 2006 at 1:25:50 PM -

b) it's not actuall programming.
OH NOES.

 
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DaVince

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13th April, 2006 at 3:48:40 PM -

f) When people use new fonts and don't include those with the RPG Maker game, you see no text.
g) RPG Maker isn't very flexible.

 
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Deleted User
13th April, 2006 at 8:28:35 PM -

I believe G) was covered by D).

 

Deleted User
14th April, 2006 at 10:32:21 AM -

i belive i agreed with phizzy :|
H) the english version of RPGM is illegal translated from japanese
I) no one actually made a good game using it, unlike the click softwares
J) there are Z reasons why not using it and other people will tell you them

 

Radix

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14th April, 2006 at 10:45:47 AM -

I think there actually is one good game made with RPGmaker. That's it though.

 
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Deleted User
14th April, 2006 at 11:30:02 AM -

note the word one.
oh, and:
K) your game must be open sourced, you can't make uneditable when you build it.
L) when you finally mange to create a non-RPG game using it it runs as slow as 56k internet on the create PM page on the DC

 

AndyUK

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14th April, 2006 at 6:02:36 PM -

I did play a perfect clone of tetris made with rpgmaker 2001. So it's possible to do some good things with it.
But really it's designed for any old person to make a game with, so it's limited Unless you really know what you're doing.
You can still get better results with less effort with TGF MMF or maybe even K&P.

 
.

Deleted User
14th April, 2006 at 6:21:16 PM -

it's possible with KNP.
so:
M) RPG maker was able to make a tetris game since 2001 while the click softwares was able to do it since... 1993?

 

Keatontech!

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15th April, 2006 at 2:50:28 PM -

Yeah, i've heard about it, but I thought it was an extremely crappy idea. Although, I have a freind who now kinda hates me because he wanted to make games and I told him about MMF. I said it was relatively easy, so he went out and bought it, and then he couldn't figure it out even when I tried to help him. My point is, if you're really new to game design you should either start with RpgMaker or K&P, then move up to MMF.

 
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AndyUK

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15th April, 2006 at 5:08:05 PM -

if you're really new to game design you need to invest some time into learning whatever program you discover.
I can't remember if i found TGF or RPGmaker first. But It's clear to see TGF has way more potential.
It's probably not a good idea to try and make an rpg as your first ever game, keep it simple at first people!

 
.

Deleted User
15th April, 2006 at 10:16:04 PM -

Hahaha, why the HELL should anyone start with Klik and Play!?

 

Deleted User
16th April, 2006 at 2:57:36 PM -

beginner should download the demo and use basic stuff
if he goes good - buy MMF and use basic stuff.
then he should try more and more advanced programs.

 

Nova Soft



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17th April, 2006 at 1:11:52 AM -

Yeah, like QBasic.

 
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17th April, 2006 at 10:37:13 PM -

If you can not make a game in MMF, get away from game design. MMF is as easy as it gets, you just need to put time into getting used to it. MMF is based off code in many ways, making the translation from MMF to code, pretty easy. If you are not willing to put the time into learning something as easy as MMF, then you aren't welcome into the game design field. Game making takes work, and if you're not willing to put out the work it takes, then don't even try. RPGMaker sucks, KnP was good at the time, TGF is good, and MMF is the best of the best without writing a line of code or script, until MMF2 comes out.

Anyone willing to argue that point, is wrong. This sums up everything that everyone has been trying to say.

 
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