I think that some of you guys really should learn how to read. The majority of your questions can be found at the mini site.
CYS: Regarding lastability, ideally more than one level if it's a game, but its really up to you. The more effort you put in, the more you'll get out of it. But to me, and most of the other judges, I would think that a one level game would be pretty lazy; but I'm not going to enforce a minimum number of levels. The prize of MMF2 should be enough for everyone to put effort in
All of the comments under each judging criteria are just points that you may wish to consider. You don't have to make a game that is easy to pick up and play.
Dave_C: Enter if you want. But stop being so damn arrogant
Perttu Tuovinen: No, do not submit it to TDC, it will not be accepted. Send your game to me via DC-Mail. You can however put it up elsewhere. This has been mentioned in the rules.
Dogzer: I actually forgot about Clickteam making Jamagic. Since I don't have it myself, I can't view the source (and even if I did have it, I wouldn't be able to understand it), so sorry, that'll have to be a no. I'll modify the competition page for that.
-LIJI-: No, you may not submit two games. This is clearly stated at the competition mini-site as well. And you cannot put them in the same application either.
"Where is lastibility? Quantity doesn't matter anymore? In that case, someone can make 1 level which last 5 minutes that contain fabulous graphics, programming, and such and get the same score as someone who can make an equally good games with 10 levels?
Oh and about gameplay, about the "is it easy to pick up and understand / play?" part. Well, some games can be very complicated but once you pick it up, it's extremely fun. What if someone makes an engine with lots of moves like wall jump and such? It shouldn't decrease the points for gameplay but instead increase the points for gameplay."
I was talking about engines, not gameplay. A very small part of what makes a good game.
I don't think Jamagic should ever be in TDC competitions. ALthough it is technicly a clickteam product, It doesn't operae in that kind of event-editor and active objects/backgrouund objects wat TGF and MMF does. In other words, it's a whole nother kinda program
Oh and Derek_Reaves, sorry if i offend you in any way but i wasn't commenting on your post. I was just complaining about the judging criteria (i still don't agree with the "programming" criteria but whatever).
Deleted User
30th November, 2005 at 6:55:31 AM -
ah... that's sux... oh well... i'll stay with the santa mission game
" are you from alabama? "
no, i'm from israel.
If you have a pre-built game engine then yes you can use that if you want to (since engines are relatively easy and quick to make), but you cannot submit a modified game that you might have been working on in the last year. As I said to someone via DC-Mail, everyone else gets 4 weeks, so nobody should have a significant advantage.
Hi! This is my first post here, but I come The DC and check out games all the time. Theres always very cool stuff here. I'm entering the compo for sure! What an awesome prize! Who could resist?
I'm giving 100% on this one! With a prize like Fusion 2 Pro, I'm sure there will be some truly great entrys.
My mommy is helping me with my game, so you guys better watch out!
I've come back from the dead to make something for the compo. I posted this competition on a message board I hang around a lot nowadays, so some of the people I taught to use TGF there might join.
If you have a pre-built game engine then yes you can use that if you want to (since engines are relatively easy and quick to make), but you cannot submit a modified game that you might have been working on in the last year. As I said to someone via DC-Mail, everyone else gets 4 weeks, so nobody should have a significant advantage.
ALRIGHT I GET IT. NO FINISHING BIBIN'S WORLD AND SPRINKLING SNOW ON IT.