I don't know any tutorials for this, but I think a custom engine with a few extra conditions could accomplish this. Maybe add X to value Y, where X is the current speed, and Y a special control value. Then when Y reaches a certain value, run other events for movement and so.
- Ok, you must admit that was the most creative cussing this site have ever seen -
Ok, Two counters Z and X
Always - Add 1 to Z
Z=X - Set Z to 0
Z=1 - Update your custom platform movement here
The higher The value X goes, the more dramatic the bullet time effect, be careful though, as this will drop how fast your graphics change position so your movement will be more and more jerky the high that value goes.
Craps, I'm an old man!
Dustin Gunn Gnarly Tubular Way Cool Awesome Groovy Mondo
18th December, 2004 at 7:03:37 PM -
" Assault Andy, the tut u told me, does it work very nicely?"
No, he purposely typed out a tutorial that was wrong, to trick you.
Assault Andy Administrator
I make other people create vaporware
18th December, 2004 at 8:15:20 PM -
LoL, no it works. But it is very basic just to get you started, I'm not sure if I would use something exactly like that but I would use the same sort of principle.
use a custom platform movement you can find almost anywhere (including here) and edit the movement stuff. When it moves the x and y position, make a value called game speed and times it by that, and it should work.
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