GBA's are only £60 now. i think thats bloody impressive myself. and cubes are similar too, £80 and a game. you know when Nintendo are about to release a new console its like a tidal wave, the whole sea draws back in on itself and then BANG!
Vortex... I could turn this into a flame war but I'm going to assume you're just ignorant of some of the details surrounding the PSP and not just being a Nintendo fan-whore. I'm addressing your last sentence: "if PSP is anything like the psone, it will require an external battery pack, a screen, and be really expensive/hard to carry places." Lets break this down one by one.
External battery pack: Nope, granted the battery life is pretty short. 2 to 10 hours depending on the game/movie. Presumably, the more the disc drive spins up, the shorter the battery life. Thus, a game heavy on FMV would eat up more battery life than a game that only loads occasionally then relies on what's stored in RAM.
A Screen: Well, last time I checked, the PSP's screen was built in ala Gameboy.
Really Expensive: It's launching in Japan on December 12th for 19,800 Yen, which equates to roughly $185 US. That's only $35 more than the Nintendo DS for a system that is at least a half-generation more powerful (DS being marginally more powerful than the N64 and PSP lying somewhere between a Dreamcast and a PS2).
Hard to carry places: They're roughly the same size, and the PSP comes with a strap. Woot.
We should know the answers at E3. Chances are we'll see at least Microsoft and Nintendo release a ton of information about their next-gen systems. Sony might hold its cards until the fall TGS since the PS3 probably won't be out until 2006, while the Revolution and Xenon could be out as early as next Christmas. This is all based off pure speculation of course...
It should be noted that the DS cartridges hold 1 gigabit, while the PSP discs hold 1.8 gigabytes. That's about 14 times as much space. Carts are going to be Nintendo's downfall once again unless they can come up with more innovative games than just porting over 10-year-old N64 launch titles.
Why will carts be their downfall? The PSP is supposed to be a kind of media hub; movies and music will be released on UMD, thus requiring a significant amount of space (and therefore discs). The draw of the DS is the new and innovative gameplay offered by the touchscreen and, to a lesser extent, the double-screens and microphone. You don't need big discs (physically and capacity-wise) to offer that, so nintendo chose a smaller medium. This also enhances battery life since there are no moving parts.
the PSP has support for Memory Stick Pro which i suppose is a sort of cart.
something i always say about all-in-one devices; if the battery goes there is no more music playing, games, or whatever your hub does. one down; all down. if my SP or DS battery dies at least i can then put on my Mp3 player. cant imagine it being a huge problem tho
Shab: Metroid Prime Hunter's Controls are pretty weird actually.. there are 5 different schemes to choose from (one that uses mainly the sylus and then two different schemes that are made both right and left handed) For some reason I prefer the 2nd Sceme set to Left Handed.. even though I'm right handed. The thing that pisses me off though is that the whole targetting system has been gutted... the entire control sceme feels like an original doom game. Problem is that the monsters are faster, smaller, and there are more of them.
"Carts are going to be Nintendo's downfall once again unless they can come up with more innovative games than just porting over 10-year-old N64 launch titles."
Actually, Mario World 64 DS is more of a Wario Ware type game with the N64 game thrown in. I spend more time playing the fun touchscreen related games then i do playing the actual N64 game... though if I'd play the N64 game more I'd have more mini-games to choose from...
i think Sony will somehow manage to mess up the PSP. look at thier HD Mp3 player designed to rival to iPod. it flopped so majorly all because they wanted to use Atrac instead of MP3. you can use MP3 but it converts as you copy it onto the device, lowering the quality of your music. and it made it hellofalot slower too.
somethings gonna be propietry in there that ISNT gonna work well for it. im guessing the memory card idea. memory stick pro costs a bleedin fortune compared to SD and the likes. and im guessing because it uses a disc system; your gonna need a pro stick. that will turn away a lot of people i think...
hold up... so if i want to go out and about im gonna have to carry around a disc, a memory card and the console... AND a spare battery pack? portability sony... portability.
Well apart from that, Sony don't usually mess things up, in fact they usually innovate, not to mention their hardware is usually amongst the most reliable on the market.
I'm not swept up in all this portability shit anyway. I only got a Gameboy Advance for when I went camping in Cornwall a couple of years ago. Apart from that, I like to leave the gaming in the comfort of my home.
ive been through this before, how in the hell are carts going to be the downfall of a DS? people dont give a shit whether its on an UMD disc or cart, and no way its going to be a disadvantage to the DS, LMAO its going to be a HUGE advantage.
*You can play GBA games on it(will pull in many gamers)
*Less battery power used(as others said)
*you can SAVE on a cart, which is a HUGE advantage. people with a PSP will have to go out and spend some extra money to buy a memory stick (LESS $$$ and more conveniant)
And the advantages of a UMD disc is........... ummmm, im still trying to think of that
People don't care what medium the game is on, but developers do care. PSP gives them 14 times the storage space to work with. That's 14 times the textures, geometry, music, cinematics, etc. Remember how the Playstation had all those RPGs and the Nintendo 64 had next to none? Remember how the Nintendo 64 had crappy midi sound and minimal voice work and the Playstation had orchestrated music and voice acting? The difference between 128MB and 1,800MB is enormous in terms of game content.
If the Carttridge only holds 128MB, than thats more then enough.
For example, probably the best game of all time which is classified as an RPG/Adventure is Zelda: Ocarina of Time. My Zelda: OOT rom is 32MB,
Graphically ripped shit on most Playstation games, Musically ripped shit on PS games and it is only 32MB, which is a 1/4 of the cartridges FULL capacity.
So if one of the "Greatest games of all time"(in my oppinon it is) is only a 1/4 of a full cartridge, then that is surely more then enough.
(If youve ever played Zelda: OOT then youd realise it aint no small game )
look at it this way, Golden Sun 2 (possible THE greatest 2D RPG of all time, IMO) fit on either a 64mbit or a 128mbit cart. personally i think it was the 64 as 128 carts hadnt reared thier massive heads yet.
anyways its an insanely massive game. if the DS has an RPG even half the size of that then its gonna killer. instead of having a full orchestral soundtrack or pre-rendered FMV's (didnt they die out?) its gonna have some outstanding games from the likes of Camelot, GameFreak and Nintendo themselves who really dont give much damn about the size of games. only the quality of games.
sounds to me like the PSP is just gonna be a home console in your hands, which is pointless because there already ARE home consoles. i come home from wherever i am, slap on a big loud 3D game crank up the amp and play. Halo 2 on a small screen would be crap, as would Metal Gear Solid/GTA etc. they would never get the same atmosphere. however something meant for simple fun like Prime Hunters, Mario 64 are all games that dont need or suit being playing loud and proud. another thing sony didnt think about... just like thier Atrac encoding (why thier MD and MP3 products are seriously failing) and the pointlessnes of some of the features on thier Clie's it seems like they have this good idea and want to be the most powerful, but havnt fully grasped exactly what they are doing.
and who can forget DVD+R/RW? part of sony's doing. i wonder why they want to divide up markets? oh yea... money.
kirby final fantasy 7 isnt very big. the onyl reason it took up 3 discs is because of the shitty bitmap 2D rendered backgrounds and the now dated/ugly fmv sequences. ff7 is the most overrated game ever, its average at best. im a ff fan, ff7 is nowhere near the best... go FF5/8/10
basically, as long as there is no fmv / voice work, a DS rpg can be just as long as a PSP one (they only make games so long) also IT SHOULD BE NOTED , that the 1gigabit carts are only for 1st gen software, "DS games are capable of holding up to 1gigabit and well beyond" well beyond mates, super mario 64 was 8 mb, ocarina was 32mb, Resident evil 2 (on n64) was 64mb with all the fmv plus higher res graphics. so what took the psOne 2 cds to fill, capcom squeezed onto a 64mb cart (with no loss of quallity). cartridges are GOOD.
im not a fanboy i swear playstation 1 and 2 are great, i just think the psp is a peice of shit. thats not to say that it wont be succesful.
That's because all music is COPYRIGHTED and costs monies to play. The RIAA are scared you bad net people are going to hack into the trailers and steal their music! YOU'LL KILL THE MUSIC INDUSTRY AND YOU'LL BE LIABLE FOR ALL OF IT (or as much as they can get out of you)!
I got the DS on the release date and I got Mario 64 DS with it too. About the cartridges they are so tiny around the size of a memory card for the GC but thinner. I looked up and found out that the carts hold more than 1Gb. So I mean they got alot of space to work with. Also I love the system I've been playin it none stop. I've already beat the Mario Story now all I need to do is get all 150 stars.
yea thing about carts is they can be upgraded oh so easily. GBA games started at 32mbit for the launch titles but Pokemon Ruby/FireRed and co all take up a pleasant 256mbit (or 128, not sure which). at the time 128 was unfeasable i remember nintendo saying "maybe the GB2 will be able to store that much" or something along them lines.
my last mention about cart pros; you can get funky addons (camera/light sensors/tilt measurers)... but the DS carts seem too small for that. meh at least they can live on with the regular GBA slots
I much prefer that anyway. That way multiple games can use the camera, or sunlight sensor, or card scanner or whatever without going to the extra cost of including it physically on the cart. Of course, it'll probably cost us extra to purchase it though if it's not integrated.
Yeah I did play with all the control schemes they had, and I kind of liked their "dual digital" setup they had, except that you lost some controls off the buttons and put the on the touch screen, not a particularly good place when you're trying to use all the buttons. I think they should set it up as follows.
A: Morph ball
Select: Weapon Switch
R: Lock on
But, who knows what the hell "N" is gonna do.
They just better give me a damn invert button. (Which incidentally, would make the controls non-inverted as the default is inverted. Got all that?)