The Daily Click ::. Projects ::. Zombies Now now ::. Forum
 

Project: Zombies Now, now
Project Started: 2nd January, 2007 Last Update: 4th November, 2008
Project Owner: AsparagusTrevor Project Members:
Project Type: Action Project Progress:


 

Public Forum ::. howd you make that flame effect?
 

Posted By Message

QuaziGNRLnose



Registered
  15/08/2008
Points
  264
4th November, 2008

im guessing you used an explosion sprite like in the mmf one?,

anyways great job so far and good luck, i goota make a zombie game myself sometime

 
AHHGAGAGAGA

A ham expires throughout a soil!

Marko

I like you You like you

Registered
  08/05/2008
Points
  2804

Has Donated, Thank You!Game of the Week WinnerVIP Member360 OwnerDos Rules!Happy FellahCrazy EvilI am an April FoolGingerbread House
4th November, 2008

Looks FANTASTIC!!! I'm so happy you're making this game again, it really looks like something special! If i could make one suggestion though (and i know from older versions of this game from years ago that this has been mentioned before), the zombies look too small when they are lay down dead; can you make them slightly bigger??

Apart from that though, my favourite HWA graphics on any MMF game ever! EVER!!

 
Image

Subliminal Dreams. . ., daily gaming news and the home of Mooneyman Studios!
www.mooneyman-studios.webs.com

AsparagusTrevor

Mine's a pint of the black stuff

Registered
  20/08/2002
Points
  2364

Game of the Week WinnerHas Donated, Thank You!VIP MemberEvil kliker
5th November, 2008

Quazi - Yeah it's pretty much the same method as the old flamethrower, just pulled off better and using the Additive ink effect in MMF2 instead of the 'Or' one in MMF1. Blends a lot smoother, especially the glow. I also have a

Mark - It doesn't use hardware accelerated unfortunately. When I try to load it in HWA MMF2, it crashes as soon as a machinegun bullet hits a zombie, no idea why. Also there are too many other random issues with the MMF2 HWA beta at the moment.
As for the small dead zombies, they're on the floor, further from the camera than the ones stood up. I had first sprites kinda the same size as the stood up zombies, and it didn't look right, perspective wise, so when I animated the 3D models, I made it so they fall onto a flat plane below their feet.

 
Image

Marko

I like you You like you

Registered
  08/05/2008
Points
  2804

Has Donated, Thank You!Game of the Week WinnerVIP Member360 OwnerDos Rules!Happy FellahCrazy EvilI am an April FoolGingerbread House
5th November, 2008

Not HWA? Even more impressive then!! I agree with you, the HWA beta has way too many problems at the mo, shame it's not complete.

 
Image

Subliminal Dreams. . ., daily gaming news and the home of Mooneyman Studios!
www.mooneyman-studios.webs.com

Silveraura

God's God

Registered
  08/08/2002
Points
  6747

Game of the Week WinnerKlikCast StarAlien In Training!VIP Member360 OwnerWii OwnerSonic SpeedThe Cake is a LieComputerChristmas Tree!
I am an April Fool
6th November, 2008

I don't really have any issues with the HWA build that truly impair my work what so ever. The only issue I have is lack of full screen.

 
http://www.facebook.com/truediamondgame
   


 



Project Forums


Advertisement

Worth A Click