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Project: Divided Nations [Discontinued]
Project Started: 14th February, 2010 Last Update: 27th February, 2010
Project Owner: WillWill Project Members:
Project Type: MMORPG by using Skype. Project Progress:
More Info: nevar!


 

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WillWill

Give me stuff

Registered
  24/07/2006
Points
  552
20th February, 2010

So how will I be able to play this game?
Easy as cake, you will just have to add my bot to your list, and write /register to it. The bot will then add you to his user database under your Skype username (which is unchangeable, unlike display handles).

What's the main deal in this game?
Pretty simple, but at the same time pretty complex. You start off with a village, a low income of villagers, and the ability to build houses, farms, barracks etc, you'll also be able to train the villagers in your town to different kinds of units, like farmers, goldminers, woodcutters, stonecutters, explorers, and other types of resource-gatherers or military units.

How many kinds units and buildings will I be able to make then?
The game currently features a technology system, which will update your list of available structures/units, and also make you able to upgrade certain structures or unit types. I aim to make the game feature a ton of different buildings and units, all serving slightly different and radically different purposes.

Can you give me a quick orientation of how you attack enemies in this game?
Although I haven't gotten to that part yet, you will be able to use your explorers to explore new land, giving you the possibility of finding a new village owned by someone else. There isn't any sort of real map in the game, so everyone could basically explore and have the same odds to find each other.
Once the attack commences, you will receive a very detailed report of how it went, giving you some interesting reading of how your tactics worked out. Hopefully, I'll make it so that you can choose from different alternatives during the fight to change things for the better/worse.

Is this a big undertaking?
I'm afraid so. My goal in the end is to make money from ads and probably making the bot open-source, as I don't think my bot would be able to talk to more than 500 users at once.. But who knows?

How much time have you spent on it so far?
It's not really easy to say, but usually when I'm in a "programming session", I spend about 3-5 hours working solely on the bot. I've keep keeping devlogs in here: http://www.martin2k.co.uk/forums/viewtopic.php?f=24&t=329
I'd say at least over 60 hours.

 
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^ Free tunes, as long as you contact me.
   


 



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