Looks like a really good game - kind of like one I was going to make myself, a while back.
If you're planning on making a sequel, let me know - I have lots of ideas...
One thing I think would be very cool, is to be able to change the tile graphics. With them being monochrome and very small, it would be easy to build it into the level editor. That way people could make levels with all different themes (space / forest / egyptian etc).
If you're interested, I can try and make a demo.
Why yes I am extremely interested! I really dunno how to allow players to "draw" their own tiles and although it sounds AWESOME! I don't know how to let the Play DOT.exe to be able to read those newly created tiles.
If you think it is possible and it is quite easy to improve... you are most welcome to let your brain works on it!
And obviously thanks for the help you're offering me. You're very kind.
I plan to use an overlay and the "load frame" function of the Active object. This way, all the tile graphics will be contained in the same file as the map layout.
Could you just confirm please:
* Map is 16x16 tiles
* Map must contain start, exit, and coin(s)
* Maximum of 24 different tiles
* Tiles are 8x8 pixels
* Tiles are either Black & White only (obstacle) or Black & Grey only (floor)
* Tiles have up to 3 frames of animation
* Maximum of 8 "special" tiles (called behaviours)
* Tiles (incl. Behaviours) cannot overlap other tiles
* No other information is stored in the array
I tried with the draw object but it seems that when the app is ran full screen it doesn't work. Thought about the overlay redux but haven't the time to test it out. Anyway...
* Map is 16x16
* Map must contain a start, an exit and at least 1 coin
* Static tiles (obstacles or not) are maximum 24
* Tiles are 10x10 with a trasparent outline (so 9x9 opaque [errata corrige: 8x8])
* Obstacle tiles contains a lot of white to make them more visible and to "extrude" from the background. Non obstacle tiles are less visible so they merge more with the background. Not a rule at all but I think it's better this way.
* Animated tiles may have from 2 to 5 frames (or 4 like the player) but maybe for custom tiles 3 are ok.
* "Behaviours" are tiles that are player interactive and I suppose 8 just because I've ran out of keyboard keys...
* Yes absolutely 2 dimensional game. No layers (player active has a black filling around it and it is ordered on top). Even essentials replace existing tiles beneath them.
* Array only stores the name of the tile and its position on the grid
Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
23rd April, 2009
This looks like a cool game. I look forward to seeing it finished