It still needs some bug tracking here and there, but as soon as I'll start injecting more content I'm pretty confident we'll have a great game in hands.
I'm looking forward to more areas and quests, this will definitely make it more popular. Quantity is key at the moment, you have the quality already.
Don't aim for perfection- you'll miss the deadline
'~Tom~ says (16:41):
well why does the custom controls for the keyboard palyer even affect the menu controls at all whats thep oint jsutm ake it so for the keyboard palyer on the menu screens everything is always up down left right enter regardless of the controls they set'
Thanks mate, but I think I still need to get around a few bugs that can be pretty bad, like the saving system which is aparently broken. After I get around them, it will be time to start injecting content and promoting the game.
Sorry for my lack of updates
Well I've got the attacking animations, now it's only a matter of putting them into the game (which is not as simple as it sounds) and fixing a few bugs and we'll release a new version and from there on we'll work on the game world (new maps,quests,npcs etc..).
You must know, actually all must know that I got motivated to test the OINC extension (that finally became a future ONline Shooter Engine) because of this project... So, I strongly suggest it too!