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Project: Malayalam - Island of Mysteries
Project Started: 24th February, 2008 Last Update: 13th November, 2008
Project Owner: MJK Project Members:
Project Type: Puzzle adventure game Project Progress:


 

Public Forum ::. This looks really good!
 

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Codemonkey

Always Serious

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6th April, 2008

A pretty unusual concept, but looks really fun. Can't wait till it come out!

 
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Del Duio

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8th April, 2008

How are you planning the missions out? Are there different types that can be randomly put together or have you hard coded 200+ all yourself? Just curious.

 
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MJK

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8th April, 2008

Del Duio, basically the missions are relatively simple and each one of them require just 1-2 events to check when they've been completed. Some might be a bit more complex, though. But yeah, the game doesn't generate the missions randomly, they are all designed individually into the game.

Funny thing is that the player doesn't even have to play one mission if he or she doesn't like to; it's all up to the player to decide what to do on the island. So the gameplay is really dynamic. However, some areas might not be accessible before certain steps have been carried out.

 
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aadster



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  08/04/2008
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9th April, 2008

Looks really interesting. I'm new to MMF 2 and this game really opens my ideas. Can't wait to play it.

 
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Rick (AntiMatter Entertainment)

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10th April, 2008

This looks very interesting, I'm definately going to try this when it comes out. One thing I'd like to ask is if the missions aren't vital to playing the game, what do you miss out for not doing them? Hopefully there's an incentive to finish each mission (stat rewards, etc.)

Also, do you plan on giving it some kind of 'ending' sequence (ie. overall objective is to build a boat to escape) or is it just open gameplay until you grow tired of it? Or is that a secret?

 

MJK

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10th April, 2008

Yes, Rick, there are definitely incentives to play the missions. The main goal in the game is to get as high score as possible (which then can be sent to the online scoreboard) and completing the missions is the best source of points. Also sometimes the missions can reward the player with additional objects and tools that maximize the chances of survival.

About the ending, there will be one weird way to get away from the island and back to home. Basically, this is the "final" mission that can be taken on only after every other mission has been completed. Also, it will be very difficult, so not all the players will ever find their way back.

 
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Rick (AntiMatter Entertainment)

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11th April, 2008

Awesome, that means you've got a free roaming element but still a sense that there's a complete game there, which can be finished. The high score idea is good too... keeps them coming back! I can't wait for this, your games are quite unique and entertaining and this looks to be no exception.

 

MJK

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11th April, 2008

Well thank you Sir. Hopefully Malayalam will meet those high expectations, and I'm confident that it will.

 
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bigredron



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18th April, 2008

wow this actually looks really cool! cant wait for the release

 
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Muz



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20th May, 2008

Wow, it looks great.

 
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Image

MJK

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20th May, 2008

Thanks. I actually have to agree that it does look good. And that's totally because of our graphics artist miksu, who draws all the graphics for Malayalam in addition to some game concept design. I draw only dummy gfx, thanks god.

 
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Hill Gigas

Reviewing Madman

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26th June, 2008

Yeah this is going to be a lot of fun. Hurry up dude!

 
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MJK

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28th June, 2008

Thank you, Sir. We certainly hope it's gonna be fun. Our alpha testers just said it's too difficult, frustrating and buggy, so there's still quite a lot to do before it can be called a good game.

 
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columbo borgi :C



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1st August, 2008

nice, but why are there cactuses on the bank of the sea? :C

 
:C

MJK

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1st August, 2008

Maybe that's one mystery for you to solve..

Not really, those pics are taken from a test environment - you won't see anything of these pictures in the final version of the game. But good question nevertheless, I didn't mention that those screenies are not finalized.

 
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