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Project: Zombies, Brains and Automobiles
Project Started: 23rd February, 2011 Last Update: 31st March, 2011
Project Owner: pixeldriver119 Project Members:
Project Type: game Project Progress:


 

Public Forum ::. Project development
 

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pixeldriver119



Registered
  23/02/2011
Points
  127
23rd February, 2011

I have been using Clickteam products for well over 5 years now, i've specialised more then anything on car games as i'm mad about cars. The only problem is i've struggled with making a car engine for a heck of a long time until just recently, after a long time away from game making due to having a daughter now.

Here is the first game i've worked on since sorting a sliding engine, some older screenshots are below.

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as you can see the above image is untextured really and was very early in dev, a few things i had in place were the sliding engine, zombie crowding mechanic and collisions too.

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above you can see benches i added, when the player hits them it sends shards of wood flying killing any nearby zombies.

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s-m-r

Slow-Motion Riot

Registered
  04/06/2006
Points
  1078

Candle
23rd February, 2011

Sounds (and looks) like your engine is shaping up well. What's the icon in the upper-right corner of the screen? Is that tire traction, condition, or something else?

I'm intrigued...Keep up the effort! (but don't forget to spend time with your daughter! )

 
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pixeldriver119



Registered
  23/02/2011
Points
  127
24th February, 2011

cheers mate, the thing at the top right is indeed the tyre traction it's meant to be like a body roll indicator so you know when your gunna slide and it's not just an instant thing. Heres some more pics of it abit later in development with shadows and textures added.

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pixeldriver119



Registered
  23/02/2011
Points
  127
25th February, 2011

just had a look into some of the above ideas, i've managed to make it so after a few seconds of a zombie touching you a big bloody boarder appears on the screen which won't go until you hit a certain speed, it keeps getting more and more transparant and then some blood comes from the back of the van and some limbs to give the idea of the zombie been chucked out of the car.

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adding some flavors that change the game

Pink Bubblegum - giant ice-cream van
Guarana - increase top speed
Ganja - Smokey screen
strawberry - doubles the gore

25/02

Got a chance to get some time in on this last night, heres what i did

- damage counter
- zombies speed up and aim for you when you hit a tree
- zombies speed up and aim for you when you hit a bench
- every 10 seconds blue zombies aim for you
- combo countdown counter
- combo zombie hit counter
- made zombies die only above a certain speed
- made it so benches will get destroyed no matter what speed
- made it so if a zombie gets into your van it keeps damaging your van and it shows a funky overlay
- added the pink bubblegum scoop
- added big van effect (work in progress)

Update
- was getting abit glitchy so done a couple of fixes
- zombie splat at any speed now
- fixed tree crashes
- fixed zombie crowding mechanic

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changed zombie hand to holding an ice-cream

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a pic of the big van power up

 
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pixeldriver119



Registered
  23/02/2011
Points
  127
28th February, 2011

Been working on this tonight, my mates given me some pointers on the game, one been not enough zombies on the road so added more zombies and some zombie spawn points to improve this, you can never have too many zombies lol.

Others things i've done are:

- added a horizontal bar for speed
- made other counters like combo and hit counters into text counters with some zombie style font
- hidden the bodyroll indicator
- made the self right after a skid come on sooner to make the handling engine more stable
- added drift splat for when you slide into zombies
- made zombies aim for your car when you run them down
- made crowding mechanic go into overdrive when your using burnout
- made zombies get into your van faster and at higher speeds to make it more challenging
- car slows down on grass now

Heres some screenshots

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The mighty brain cone has been added lol, basically every 10 zombies you kill in a row you get a brain added to your ice-cream cone

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Update

- new fonts/colour
- more zombie spawn points
- added fire attack at combo x 20
- made zombies set on fire when touched with fire attack
- removed pink ice-cream scoop till i sort the big van thing out
- added more brains to the mighty brain cone lol
- added scorchio

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pixeldriver119



Registered
  23/02/2011
Points
  127
2nd March, 2011

Update

- added scores
1 if zombie hit below 10 combo
2 if zombie hit above 10 below 20
3 if zombie hit above 20 below 30
etc...

1 for zombie bench hit
1 for zombie fire hit
1 every second for zombies that are on fire

you can use the fire power up whenever you hit 20 combo or above just press space to use it, however it will destroy your combo so far but theres big points to be had if manage to set zombies on fire and avoid running them down.

- added item box
- added time counter, nothing happens when you run out of time yet
- fire powerup bench collisions
- fire powerup burns trees leaving scorch mark
- added more zombies at zombie spawn points
- added combo bar so you can see how much time you have remaining before you lose your combo

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- added a tempory main menu screen with keyboard controls
- sorted main menu music

 
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pixeldriver119



Registered
  23/02/2011
Points
  127
4th March, 2011

Update

found a sweet image on the net, just darkened it and desaturated it aswell. added some cracks to the buttons to make it look cooler and also altered the text too.

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pixeldriver119



Registered
  23/02/2011
Points
  127
8th March, 2011

Update

been working on a windscreen wiper suggestion someone made on Daily Klik, means for every 10 zombies you hit you get a zombie splat on the screen hindering your view, the idea is the longer you can last without using your wiper the better as each use of the wiper costs 10 points.

I think its another cool strategic element but let me know what you think, heres some screenshots and the latest download.

heres what i've done

- drawn my own zombie hand
- added windscreen wiper and blood splats
- added more to the park level

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Update

Last night i've mostly being drawing TREE'S! Found a tutorial on the internet on how to do pixel art and thought i'd give it ago so redone the tree's and also the portaloo's aswell as making the toilets zoom in then out again to make it look like there flying into the air and also added parts for when you destroy the portaloos aswell all done with some lovely dithering lol.

Anyway heres the pics

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pixeldriver119



Registered
  23/02/2011
Points
  127
29th March, 2011

Update

Feeling very happy with the park death level now so finished working on the night level of it last night and it's really coming along.

added countdown now which i'm pretty proud of

The differences in the night levels are

- no combo breaker
- zombies are twice as fast
- zombies are almost invisible until in the headlights

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Update

Main menu pretty much finished now, made it a scrolling playfield so when you press Slaughter mode the screen scrolls down to the map select part

More or less finished the night level now, made it so your light illuminate bits also made the HUD go infront of the dark overlay.

Heres some new pics guys

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Tiny Update

- Made it so if your at the map select section of the screen and you press ESC the screen scrolls back up to the main menu, also when screen scrolls you get a lift chain sound which i think works well.
- has a problem at the moment, if you press ESC to scroll up to main menu then press a button again it skips to the level

- Road works level is in progress
- added it to the map select screen
- added road works on new level
- added "death from above" for when you get bits of portaloo ontop of a zombie
- added steam roller to level/works same as the trees

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- added jump into road works level
- zombies no longer overlap brain cone
- when the escape button is pressed and the menu goes back to the top the level restarts which is a temp fix for the issue i'd been having
- road works can be jumped over but only if your still high enough up
- done the same with portaloos but made it so you have to be even higher

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Update

- Fixed menu issues now
- used custom font instead of comic sans

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Update

-Made the light beam lighter now and also altered the back of the image to make it look like the vans rear lights are on.

update

-light beam not stays in position even if your sliding
-made top speed from 60 to 65 now, just for you Hoj
-added crosses on top of controls and checkpoint as these can't be selected yet

Update

Was ment to be a big update tonight but as i've spent most of trying to locate my editable file that seemed to just dissapear off my pc it didn't leave me long to sort stuff not to mention my mind had thrown a blank.

Did a small bit of work on Roadworks level:

- added shadow to steam roller
- made ramp overlap steam roller
- made rotation very slow when in the middle of a jump
- Not got up to too much today really. Added Cones to the Road Works level now which you can crash into.

update

- Road Works level day finished
- cone impacts sorted
- objects can now land on each other like bits of portaloo can land on top of trees, toilets can land on roadworks and destroys them now.

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pixeldriver119



Registered
  23/02/2011
Points
  127
30th March, 2011

UPDATE

- fixed bug were you get 100% damage if you hit the side of the jump
- started working on Road Works night time level
- started to rework the map menu to include all the game modes instead of choosing them on the main menu
- started work on a new mode called bomb run were you get time by hitting zombies then when it hits zero your van blows up

 
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