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Project: TAHC2
Project Started: 20th October, 2009 Last Update: 8th April, 2012
Project Owner: 3kliksphilip Project Members: Mr_Tom James Luke
Project Type: Secret Project Progress:


 

Public Forum ::. TAHC 2 suggestions
 

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3kliksphilip

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VIP MemberGOTM - MAY 2009 - 2ND PLACE!The SpinsterGOTM -NOVEMBER 2009 - 2nd place!2021 Time Trial by Fire competition winnerChristmas Game Creator!
29th September, 2010

I decided to make another topic here, since the first one was also full of bugs and things specific to the first game. I picked out all of the good ideas and listed them here, in order of importance:

TOP PRIORITY
*LESS BUGGY - I'm in less of a rush this time, and have the experience from making TAHC1 to help me to avoid the problems I had last time. This will be helped with...
*MORE POLISH - Lots of play-testing, more time spent on the graphics, menus that are easier to navigate... I'll be making this game as easy to play as possible. Although I rushed some bits of TAHC1, I'm making each bit individually this time to make it as good as possible. As an example...
*BETTER SOUND SYSTEM - The first game was simply 'when person fires gun, play this sound. Play wind sample occasionally'. This time I've got proper stereo sound set up, things will be quieter if further away, and so on. I was amazed by how much atmosphere the sound of the wind had in the first game- I'll definitely pay more attention to it this time.

HIGH PRIORITY
*BETTER AI - I'm using bouncy ball enemies for now, but Mr Tom is experimenting with pathfinding. It's been successful, but it crashes the game occasionally so for now, it's bouncy ball objects.
*BETTER PEOPLE - You see those people in the world? They were just cannon fodder in the first game. I used to spend hours making realistic people that behave convincingly, I'll look back at previous games and will sort something out. I also want you to be able to talk to them this time, and to befriend / assign roles to them.
*BADDER ENEMIES - ...because one enemy just isn't enough! I'll be sure to add a slow moving but super scary creature that walks towards you, no matter where you are. Just for the hell of it. Remember my game 'Scrumpy Ninja and the case of the bad eggs' ? There's a 1/100 chance of a window spawning somewhere in the world and killing you some time through gameplay. There. You'll never feel safe in that cartoon world ever again.
*BETTER AIMING SYSTEM - Should be easy to implement.

LOW PRIORITY
*BETTER ANIMATIONS - Yes, there will be animations this time. But it's not 'top priority' yet.

MORE DEFINED GOALS, CAMPS AND QUESTS
Would be nice to include, though I don't know how they would fit into this sort of game. I guess it depends on the levels and their layouts, how much clutter there is in each level, and whether or not I get around to programming people to perform certain roles.

GUNS, CHARACTERS, ZOMBIES AND VEHICLES
These will also be added, though I can't really call them a priority since they can be added at any time.

 
Don't aim for perfection- you'll miss the deadline

'~Tom~ says (16:41):
well why does the custom controls for the keyboard palyer even affect the menu controls at all whats thep oint jsutm ake it so for the keyboard palyer on the menu screens everything is always up down left right enter regardless of the controls they set'

-Mr Tom, 2010

Aden

balltofacecom

Registered
  19/06/2009
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SnowMan!PS3 Owner360 OwnerI am an April Fool
22nd October, 2010

Snow mobiles that npc's can get on the back of and shoot zombies

 
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