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Project: A.C.E. (formerly The Agency - Online)
Project Started: 20th May, 2009 Last Update: 8th February, 2010
Project Owner: [EclektiK] Project Members: ProtoMarcus Jon Lambert Alex Rheault W3R3W00F Cecilectomy Sumo148
Project Type: Online Shooter Project Progress:


 

Public Forum ::. Suggestion/Idea Topic
 

Posted By Message

[EclektiK]

Possibly Insane

Registered
  23/10/2007
Points
  3763

VIP MemberWii Owner360 OwnerBatman!ComputerThe Outlaw
23rd May, 2009

Use this topic to submit suggestions, ideas, and such. I can't promise anything, but, I'll do what I can!

 
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[EclektiK]

Possibly Insane

Registered
  23/10/2007
Points
  3763

VIP MemberWii Owner360 OwnerBatman!ComputerThe Outlaw
25th May, 2009

Sumo suggested an Unlimited Ammo for the flamethrwer, but Overheat system if used too long.

I really like the overheating idea!

But I'll still keep a certain Ammo, but instead it's gonna be Napalm. It's probably gonna be much more though, and I'm thinking about adding an event where when the FlameThrower backpack is shot too much, it explodes spraying a lot of napalm everywhere.

 
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Cecilectomy

noPE

Registered
  19/03/2005
Points
  305

Has Donated, Thank You!VIP MemberWeekly Picture Me This Winner!Cardboard BoxGhostbuster!Pokemon Ball!ComputerBox RedSanta HatSnowman
I am an April Fool
25th May, 2009

i just went on and played against myself from 2 computers and noticed that bullets shot from across the map do almost NO damage. this is highly unrealistic. if you get hit, from no matter what distance, its gonna be about the same damage. you might rather add a distance to bullets than less damage so they hit the ground before they get to the enemy. different guns would obviously have different firing ranges. bullets DO lose speed and drop, but the damage its doing is too minimal. it took 4 clips to kill the opponent from across the map. really?

 
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[EclektiK]

Possibly Insane

Registered
  23/10/2007
Points
  3763

VIP MemberWii Owner360 OwnerBatman!ComputerThe Outlaw
25th May, 2009

Yeah the damage system is not really good.

I'm reworking on the Position Send/Receive, Reload system and Damage system.

For now, when the bullet reaches his maximum effect range, its damage reduces to about 2... I'll fix that.

Oh and the flames can still hurt you when you're super far away, since the Flame Object is not destroyed...

 
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maVado



Registered
  25/06/2005
Points
  601

I'm on a Boat
25th May, 2009

I would love to influence the range I can throw a grenade. Like holding down the button to charge and when I release the character throws a nade and it explodes after an amount of time. But the countdown should already start when I'm charging. So Let's say I hold down for 2 seconds and release it should explode 1 sec later, while throwing a nade just instantly should detonate it 3 seconds later.

This would erase some of the luck on nades and bring in some tactics so I can nade out those health pack campers

 
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[EclektiK]

Possibly Insane

Registered
  23/10/2007
Points
  3763

VIP MemberWii Owner360 OwnerBatman!ComputerThe Outlaw
26th May, 2009

I was starting to work on regular grenades, and I like the timing Idea.

 
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Asholay



Registered
  15/06/2002
Points
  394

360 Owner
3rd July, 2009

Great engine - just had a little play. Gutted no one was online though

The flame thrower sound could be improved, to prevent the looping

With grenades - I like the timing idea, but what about adding different types:

a) Sticky grenades - they stop as soon as they hit a wall (easy to code, and useful for tactic-loving players)

b) Variable length fuse - as mentioned above

c) Flash bang - make it so that it obscures the vision of players looking in it's general direction and close enough by brightening their screen - would be superb.

Others - Smoke screen, Cluster grendade, etc

To add a little realism, you could make it so that 1% of grenades are duds and don't explode - would be great if you cornered someone who was battering you with an uzi, so you throw your last 'nade, but it's a dud, and doesn't work...


Once I've played online with some people I'll give some more feedback and ideas.

 
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[EclektiK]

Possibly Insane

Registered
  23/10/2007
Points
  3763

VIP MemberWii Owner360 OwnerBatman!ComputerThe Outlaw
4th July, 2009

The various grenades are already on the Features List in the Weapons Section

But thanks anyway

And the flamethrower sound (and particle system) is also fixed so no worries

 
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Asholay



Registered
  15/06/2002
Points
  394

360 Owner
4th July, 2009

Nice - looks like we're on the same wavelength with grenades!! Hopefully this will all come together nicely, still waiting for some players to test with though

 
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SortaCore

Darkwire Manager and Head Programmer

Registered
  14/02/2009
Points
  49

Has Donated, Thank You!
25th July, 2009

I have filesharing events - for custom maps?
Perhaps I could also make a bot to manage lists of maps, so users can use default and file-editor maps.
Most of the ^^ updates sound good.

btw, yes, I would like to be in the Project Members list

Good game!

 
Darkwire Software Head Programmer
http://www.dark-wire.com/
http://tinyurl.com/mmf2stuff/

Jon Lambert

Administrator
Vaporware Master

Registered
  19/12/2004
Points
  8235

VIP MemberWii OwnerTDC Chat Super UserI am an April FoolSSBB 3265-4741-0937ACCF 3051-1173-8012360 Owner
7th October, 2009

http://en.wikipedia.org/wiki/Ace_Online

 
Sandwich Time!Whoo!

JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364
   


 



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