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Project: DOT - The Game
Project Started: 18th April, 2009 Last Update: 23rd April, 2009
Project Owner: caccolothemeaning Project Members:
Project Type: Retro Dungeon Game & Level Editor Project Progress:


 

Public Forum ::. Very Cool
 

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Sketchy

Cornwall UK

Registered
  06/11/2004
Points
  1970

VIP MemberWeekly Picture Me This Round 43 Winner!Weekly Picture Me This Round 47 WinnerPicture Me This Round 49 Winner!
18th April, 2009

Looks like a really good game - kind of like one I was going to make myself, a while back.
If you're planning on making a sequel, let me know - I have lots of ideas...

One thing I think would be very cool, is to be able to change the tile graphics. With them being monochrome and very small, it would be easy to build it into the level editor. That way people could make levels with all different themes (space / forest / egyptian etc).
If you're interested, I can try and make a demo.

 
n/a

caccolothemeaning



Registered
  03/12/2008
Points
  373
19th April, 2009

Why yes I am extremely interested! I really dunno how to allow players to "draw" their own tiles and although it sounds AWESOME! I don't know how to let the Play DOT.exe to be able to read those newly created tiles.

If you think it is possible and it is quite easy to improve... you are most welcome to let your brain works on it!

And obviously thanks for the help you're offering me. You're very kind.

 
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caccolothemeaning



Registered
  03/12/2008
Points
  373
19th April, 2009

Anyway I'm trying to make such an application too... just to see if I can learn something by myself.

I love to mess a lot!

 
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Sketchy

Cornwall UK

Registered
  06/11/2004
Points
  1970

VIP MemberWeekly Picture Me This Round 43 Winner!Weekly Picture Me This Round 47 WinnerPicture Me This Round 49 Winner!
19th April, 2009

I plan to use an overlay and the "load frame" function of the Active object. This way, all the tile graphics will be contained in the same file as the map layout.

Could you just confirm please:

* Map is 16x16 tiles
* Map must contain start, exit, and coin(s)
* Maximum of 24 different tiles
* Tiles are 8x8 pixels
* Tiles are either Black & White only (obstacle) or Black & Grey only (floor)
* Tiles have up to 3 frames of animation
* Maximum of 8 "special" tiles (called behaviours)
* Tiles (incl. Behaviours) cannot overlap other tiles
* No other information is stored in the array



 
n/a

caccolothemeaning



Registered
  03/12/2008
Points
  373
19th April, 2009

I tried with the draw object but it seems that when the app is ran full screen it doesn't work. Thought about the overlay redux but haven't the time to test it out. Anyway...

* Map is 16x16
* Map must contain a start, an exit and at least 1 coin
* Static tiles (obstacles or not) are maximum 24
* Tiles are 10x10 with a trasparent outline (so 9x9 opaque [errata corrige: 8x8])
* Obstacle tiles contains a lot of white to make them more visible and to "extrude" from the background. Non obstacle tiles are less visible so they merge more with the background. Not a rule at all but I think it's better this way.
* Animated tiles may have from 2 to 5 frames (or 4 like the player) but maybe for custom tiles 3 are ok.
* "Behaviours" are tiles that are player interactive and I suppose 8 just because I've ran out of keyboard keys...
* Yes absolutely 2 dimensional game. No layers (player active has a black filling around it and it is ordered on top). Even essentials replace existing tiles beneath them.
* Array only stores the name of the tile and its position on the grid



 
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Assault Andy

Administrator
I make other people create vaporware

Registered
  29/07/2002
Points
  5686

Game of the Week WinnerVIP Member360 OwnerGOTM JUNE - 2009 - WINNER!GOTM FEB - 2010 - WINNER!	I donated an open source project
23rd April, 2009

This looks like a cool game. I look forward to seeing it finished

 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy

caccolothemeaning



Registered
  03/12/2008
Points
  373
23rd April, 2009

Thanks pal, me too indeed!

 
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