Project: Pseudo 3d-ish Hurdler First Attempt
Project Started: |
22nd March, 2008 |
Last Update: |
22nd March, 2008 |
Project Owner: |
MBK |
Project Members: |
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Project Type: |
TGF Pseudo 3d Experiments |
Project Progress: |
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More Info: |
http://www.mediafire.com/?hxmzt9zm0jz |
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Posted By
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Message
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MBK
Registered 07/06/2007
Points 1578
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If someone could advise me on how to fix the flukes so I can continue with the 3d experimentation, I'd be greatful.
This is very early in the process .. eventually I plan on making everything go to a vanishing point.
Artists will understand.
If the flaws with how TGF interprets this can be cleared up .. then I'll add more code to it as well, to make for a 4-directional pseudo 3d effect ... somewhat like the dungeon crawlers, only instead of still pictures, it will use animated counters and circumstantial code ... I might have to learn C++ or something ... Maybe I'll have to use GameMaker, as it has scripting to work with.
It would be nice if I could view the "REAL" code that TGF generates via the interface, then also alter that code Directly.
Then I would know what is going on, and be able to fix it easily.
My friend explained what could be going on, and it sounds right, but I don't know for sure, and I have no idea how to fix it with the current limitations.
Please someone help, I need a workaround or something.
Click Me! http://www.create-games.com/project.asp?view=main&id=1444
http://www.mediafire.com/download.php?aoo1dnnlq5i
Blood of the Ancient One, Seen only as Shadow, Faster than Lightning, Fierce as the Greatest Dragon, Nearly Invisible, Floating in a Dream, Entered through the Demon Door, Destroyer of Evil in a Realm with a Red Sky Scarred, Who could I be ?
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Jason Orme Using Klik Products Since 1998
Registered 24/05/2002
Points 960
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You would be much better off with MMF2, tgf has far too many limitations to pull somthing like this off.
www.jsofts.com
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MBK
Registered 07/06/2007
Points 1578
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Does MMF2 have the ability to look at the true code ? ... If not, then it will still have limitations like these.
If I could figure out some sort of work-around, then it wouldn't bother me ... I'm just stuck at a dead end.
So, if there is anyone with some useful advice, instead of stating the obvious ... please post.
'MMF2 has more features .. get it !' .. believe me, I would if the good version didn't cost so damn much.
Maybe I'll get TGF2 eventually, but there should be some sort of real technical support besides just Forums.
Leaving it up to the users is good to a certain extent, but for some issues, it doesn't seem to be enough.
Maybe I'll just wait for TGF 3, when they add some scripting functionality or something.
Perhaps I'll have to get that Clickteam add on language, whatever it is, and make some new extensions of my own.
Click Me! http://www.create-games.com/project.asp?view=main&id=1444
http://www.mediafire.com/download.php?aoo1dnnlq5i
Blood of the Ancient One, Seen only as Shadow, Faster than Lightning, Fierce as the Greatest Dragon, Nearly Invisible, Floating in a Dream, Entered through the Demon Door, Destroyer of Evil in a Realm with a Red Sky Scarred, Who could I be ?
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3kliksphilip Addict
Registered 20/11/2007
Points 14900
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Maybe you should get good at normal games before attempting 3D. I'd say that this sort of game requires so much work for so little achievement. Work on finishing a game first, like... I don't know, a bat n ball game. You know you like them
Don't aim for perfection- you'll miss the deadline
'~Tom~ says (16:41):
well why does the custom controls for the keyboard palyer even affect the menu controls at all whats thep oint jsutm ake it so for the keyboard palyer on the menu screens everything is always up down left right enter regardless of the controls they set'
-Mr Tom, 2010
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MBK
Registered 07/06/2007
Points 1578
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ouch ... you really need more games like bat and balls ?
I could make alot of games like those and it won't get me any closer to my goals than coming up with new ideas and testing them out would.
I'll be bored to tears making one of those, but I suppose I could give a shot if you insist.
Well, I suppose I could attempt a more gamer friendly bat and ball game. Something Innovative glued to the corpse of the ever decayed bat and ball genre.
Click Me! http://www.create-games.com/project.asp?view=main&id=1444
http://www.mediafire.com/download.php?aoo1dnnlq5i
Blood of the Ancient One, Seen only as Shadow, Faster than Lightning, Fierce as the Greatest Dragon, Nearly Invisible, Floating in a Dream, Entered through the Demon Door, Destroyer of Evil in a Realm with a Red Sky Scarred, Who could I be ?
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OMC What a goofball
Registered 21/05/2007
Points 3516
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Give him a break guys. At least he's trying. Try Chansey's 3D tgf tutorials. Try searching the old clickteam forum http://www.clickteam.com/CTforum.
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MBK
Registered 07/06/2007
Points 1578
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Hmm ... I can't find Chansey's 3d tgf tutorials ... the old forums' search doesn't seem to work right .. it brings up things that have nothing to do with 3d or tgf .. or Chansey ... ..
You happen to have the file laying round somewhere ?
If it's a dungeon crawl, I don't really need it, as that's what I'm trying to improve upon.
You could probably use the code I have here, and add to it in order to make a more fluidly animated version of a dungeon crawler.
Instead of making still frames appear based on where the mini map dot is, it could go one step further.
The still frames could instead be counters, and the screen view could be moved to the counter to be displayed, and the counter view would be set based upon where the dot is coming from on the mini map.
Basically, if the dot is North of the counter spot, an event is triggered to set that counter to max, then when the counter spot is stepped on the view screen square would move to the real counter so you see it and down button would decrease the counter, up button would increase counter.
Then if counter was on max and when up past, you'd go back north, if the counter animation reached the other end and went to minimum and past minimum point, you'd continue south .. to the next counter spot trigger, so it would be a continuous process. While one counter is happening, it readys the next counter to be displayed.
It could get very complicated, but it would be sweet to see done. If anyone out there wants to test this out, all I'd want is an opensource copy, so I could see what you did to make it work.
There may be other ways too, like setting an objects' animation level to the value of a counter ... ,but I haven't tested such other ways ... and TGF is rather glitchy, so it's hard to say whether setting the anim level to counter would work or not.
I think that in order to make the kind of games I want to eventually make, I may eventually be forced to move into C++ or another real programming language so I won't be so limited. I know you all say, get MMF2, but if I can't make a fake 3d similar to Doom in TGF, then how am I going to make a more realistic 3d effect like Halo 2 in MMF2 ?
Well, for now, I guess what I'm saying, is that I give up on this project, unless someone is willing to help a bit.
I'll just have to stick to 2d games for the moment I suppose. At least until I learn a real language.
Click Me! http://www.create-games.com/project.asp?view=main&id=1444
http://www.mediafire.com/download.php?aoo1dnnlq5i
Blood of the Ancient One, Seen only as Shadow, Faster than Lightning, Fierce as the Greatest Dragon, Nearly Invisible, Floating in a Dream, Entered through the Demon Door, Destroyer of Evil in a Realm with a Red Sky Scarred, Who could I be ?
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