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Project: Ur Not A Hero
Project Started: 10th November, 2012 Last Update: 4th November, 2013
Project Owner: butterfingers Project Members:
Project Type: 2D Cover Based Shootemup Project Progress:
More Info: peanutbutterfingers.co.uk/urnotahero Faves: 9

Update on Gameplay bits
Posted 12th Nov 12, by butterfingers  
I had a lovely message from Tetsuya today with some encouragment, which was nice!

He had some quesitons about the gameplay mechanics, so I thought I'd post the answers here, as others might be wondering the same thing!

Health - most characters die from 1 shot, although some can take 1 hit, and there's a bullet proof vest that gives you 1 extra hit. If you die, that's it, back to the main menu and hire a new agent. You lose all your powerups, but retain your cash.

Cover - When in cover you're protected from incoming shots in front, and 50% of shots from behind. At really close range cover doesn't protect you. There's no blind fire, only pop out and shoot. You can throw grenades from in cover.

Ammo - All the characters have unlimited ammo and no reloads (it's arcade in that sense). Your grenades and specials are limited though, so you have to think carefully about how you use them.

Guns - Each character only has one weapon and varying stats, like speed, HP, slide distance etc. I didn't want to have varying guns on each character, it's more of a class system.

ALSO!

Made some serious additions yesterday, added suicide bombers to the terrorist missions and SWAT cops with riot shields to the Heist missions, I'll get a new video up Wednesday and a new build should be available on my site by Friday.

Posted by Hermes 13th November, 2012

Just saw the video, and I gotta say: It looks tight. I can see this game becoming VERY popular.
 
Posted by butterfingers 22nd November, 2012

Thanks Hermes! It's getting there. I'm determined to get the Alpha out before Xmas!
 


 



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