The Daily Click ::. Projects ::. Asunder
 

Project: Asunder
Project Started: 24th June, 2009 Last Update: 20th September, 2012
Project Owner: Pixelthief Project Members: Pixelthief
Project Type: WIP Project Progress:

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Posted 7th Jun 11, by Pixelthief  
Image

Posted by alastair john jack 7th June, 2011

Nice, getting good with your pixelling
 
Posted by OMC 7th June, 2011

Creepy.


 
Posted by Pixelthief 7th June, 2011

ty
product of a new piece of software I wrote for development of this game, for doing the wireframes for 2d sprites. I couldn't find any good animator tool, so I wrote my own :3

The individual pieces look something like this:

Image


So its speeding up development a ton and letting me animate some sweet monsters without *too* much effort. I figure I'll use it for the larger guys and do the smaller ones mostly by hand.
 
Posted by OMC 7th June, 2011

Neat! You should show a bit of the tool in action.
 
Posted by Pixelthief 7th June, 2011

If I ever intended to release it it would look spiffy, but its totally ad hoc and bug riddled, just meant for use by 1 person

Image
 
Posted by alastair john jack 9th June, 2011

I like how easy it is to make programs in MMF2.
 
Posted by Pixelthief 9th June, 2011

Aye took me two sittings, but you can probably tell that from the GUI

Oh yeah and any critical feedback always helps, too! I take it like a champ. I liked being able to work on a death animation for this dude. Every *normal* enemy in Asunder can't have any death animation which is a bit of a letdown- when you kill an enemy by flinging it infinitely through time it uses a hard coded animation thats the same for everything (the big white streak effect). So only enemies that exist outside of the normal timestream (and bosses )can be killed without sending them flying backwards in time, so I get a chance to animate them
 
Posted by alastair john jack 11th June, 2011

Well the attacking/hurt animations seem pretty slow paced, but that might be a GIF issue.
 


 



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