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Project: A.C.E. (formerly The Agency - Online)
Project Started: 20th May, 2009 Last Update: 8th February, 2010
Project Owner: [EclektiK] Project Members: ProtoMarcus Jon Lambert Alex Rheault W3R3W00F Cecilectomy Sumo148
Project Type: Online Shooter Project Progress:

New "Stable" Stuff
Posted 23rd May 09, by [EclektiK]  
So I reworked the whole eShooter Engine, it looks more stable now. I also reworked the Updater, works faster. Lot faster. I'm quite happy!

For those who have the beta, note that the klikfarm server is currently down. Use villy's instead, if it's not down too.

I'll probably post a link for the Updater soon, but I'm not quite sure because if the Bandwidth limit is reached, the Updater will download a "bandwidth limit reached" alert file...

And I only have a 1024 MB limit per MONTH. So, lol. Catch me in the Gwerdy chat, and just Tell my name (Eclektik), and ask for the link

But also follow my instructions if I give you the file.

Build 0.0.0.9b

Overview:
Some GFX are now Antialised(sp?)
Timed Respawn
More Stable
Modified Chat System
Different colors for kills/deaths announcement
Better data sending/receiving
Different SFX

Edit: Klikfarm server is back online
Edit: Nope.
Edit: Yes, It was never down... I forgot to adjust an event with Global Strings It's now fixed.
Preview

Preview

Preview


Posted by Sumo148 23rd May, 2009

found a few glitches. When you kill yourself, you can still shoot and throw grenades.
 
Posted by [EclektiK] 23rd May, 2009

Yup. Try to report them in the forums please.

The Shooting glitch will actually be used, when a player dies, he'll be able to shoot a few more shots (lower rate though) in a dying animation, before the dead body animation kicks in. I'm not sure if I'll do the same for the grenades though.
 
Posted by OMC 24th May, 2009

It's a lot more laggy too. O_o It was really smooth the other day, almost no lag at all.
 


 



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