This is a remastered version of Alex & Friends' Quest! Improving some of the flaws from the original, as well as adding new features such as a leveling up system, new secret playable characters, better graphics, modified level design in some levels, no more double jumping, but instead a Mega Man style jumping, and better yet, widescreen!
It seems that someone has created an evil clone of you named Alexoor, who was created to kidnap all of your friends and take over your very own fantasy world which is based off your favorite childhood video games.
You begin with one character, Alex, who embarks on a quest to rescue his friends, and stop the evil Alexoor from taking over your fantasy world. As you beat the different seven stages, you will unlock new friends to play as on your quest, and there will also be hidden characters in some of the levels that you can play as too.
Arrow Keys: Move
TAB: Exit Stage
P: Pause Game
ESC: Exit Game
- Fixed an internal flag bug in the Hedgehog Land stage that was triggered by one of the secret characters' special attack. Both the character and the level 1 exit shared the same player internal flag and everytime you would use that special attack, it would affect the flag's timer which will then take you to the second level without even completing the first level, or maybe if you were halfway through level 2, or maybe if you're on level 3. Well, it's been fixed!
EDIT: Another bug that I accidentally left out on the previous update has been spotted. All fixed now!
- Someone under the name of BtheMice Productions found a bug in the final battle stage where once you defeat the mutant pizza enemies, the game will randomly trigger the bug where Dr. Aleinstein won't come back, thus softlocking the battle and causing you to exit back to the character and stage select screen and try again. I wasn't able to trigger the bug on my own, but I have a feeling as to how it may have happened, therefore, I patched it up in a certain way so hopefully it got fixed, if not, let me know and I'll come with a different way.
- I also fixed some level design mistakes that I missed.
- Fixed a another global value bug that I missed. The purpose of that global value is to let you skip the final battle cutscene after you've accessed it for the first time, and for some reason it didn't skip it, but it's been fixed.