This is a remastered version of Alex & Friends' Quest! Improving some of the flaws from the original, as well as adding new features such as a leveling up system, new secret playable characters, better graphics, modified level design in some levels, no more double jumping, but instead a Mega Man style jumping, and better yet, widescreen!
It seems that someone has created an evil clone of you named Alexoor, who was created to kidnap all of your friends and take over your very own fantasy world which is based off your favorite childhood video games.
You begin with one character, Alex, who embarks on a quest to rescue his friends, and stop the evil Alexoor from taking over your fantasy world. As you beat the different seven stages, you will unlock new friends to play as on your quest, and there will also be hidden characters in some of the levels that you can play as too.
Hey guys! It took me a while, but the final stage, Alexoor's Lair, has finally been completed!
This one was a little more painful to make than the previous stages as well as the final stage from the original game. The boss battles were probably a bit tough and time consuming to make, but hey, at least it's done.
Now, I'm going to talk about what's next for the game. If you haven't played or beaten the original game, I might spoil something for all of you so... yeeeeeeaaaah... Basically, in the original, if you beat the final stage on Very Hard mode, you will unlock a final battle stage against Dr. Aleinstein, and you must defeat him. That will also happen in this Remastered, but I won't be sharing any screenshots from that. In fact, I won't be sharing any screenshots from the game at all anymore, but I will still make some more devlogs just to let you know about how the development is going, so hang tight.
Next, after I finish the final battle, I will add a couple secrets to the game that can only be accessed if you have every single character unlocked, including the newly added secret ones. Not going to say what it is, and I'm not going to spoil it for you, just wait and see.
Anyway, that's all I have for now. Stay tuned for more updates and more possible behind the scenes, and I'll see ya next time!
Hey guys, I'm back once again with a new update. Hedgehog Land has finally been completed! The screenshot has also been posted.
This stage was tough to work on than the other ones because I wanted to improve the enemy animations from the original by giving them somewhat of smooth animations.
I've also been going back to the previous stages to edit and fix any errors that were present so that they don't show up in the final release, as well as improving some of the sprites. However, there might be some more errors once the final release has been finished, which is why I'm having beta testers to test the game along with me to make sure that it's good enough for release.
That's all for today! Stay tuned for more updates and I'll see ya next time!
Hey guys! It took me a while, but the Plumber's World stage has been completed! I've posted a screenshot of it.
The reason why it took so long is because I've just started school about two weeks ago, and I've been focusing on that since. I've even been using my school break hours to work on the game so that I won't stay behind and take forever on making the game, but I'm also trying not to rush it. The original was half rushed and I don't want that to happen again. All I want to do is fix my mistakes and make the game as fun as possible.
Also, I'd like to thank TheComicalMelon for giving me feedback based on the previous screenshots for Kingdom of Time and Perfect Base. He commented that the backgrounds blended with the foreground graphics and made it tough to tell what's an obstacle and what's part of the background. So with that being said, I was able to darken the backgrounds up a bit so that they don't blend anymore, and I took the time to change the screenshots. Thanks for the feedback, man!
That's all I have for now, stay tuned for more updates and I'll see ya next time!