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Project: Eternal Orbit
Project Started: 1st August, 2012 Last Update: 16th August, 2012
Project Owner: SolarB Project Members:
Project Type: RTS Project Progress:
More Info: http://biospheregames.blogspot.com Faves: 3

To-do list
Posted 16th Aug 12, by SolarB  
Getting close to finishing the game, posting an update.

THINGS DONE:

- 360 Bullets
- Smooth rotation
- Unit selection
- Enemy and asteroid placement
- Smooth scrolling
- Build types and building placement
- Base boundaries
- Remove boundaries
- Factory waypoints
- Asteroid scale (random)
- Repair buildings
- Building health bars
- Multiple enemies
- Unit creation and movement
- Fog of war (visibility depending on distance)
- Instance based combat algorithm
- Automatic harvesters
- Window size adjustment
- Warnings
- Move units with Minimap
- Bullet and explosion visibility (FoW)
- Enemy colour Set
- No AI on player start position
- Playfield size adjustment
- Link minimap (with surface object)
- Enemy AI build
- VFX (nebulae, stars, etc)
- SFX
- Dynamic Music
- Title screen
- Custom game type

THINGS NOT DONE:

- Options
-- Fullscreen
-- V-Sync
-- Music Volume
-- Sound Effects Volume
-- Help

- In Game Menu
-- Resume
-- Options
-- Quit
--- Quit to main menu?

- Smarter AI & Difficulty
-- Patrol
-- Return
-- Guard Harvesters
-- Attack

Programming the AI should be challenging but not impossible. I'm trying to do it without the game taking too much of a performance hit.

More updates soon!

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