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Project: Raiders
Project Started: 15th November, 2010 Last Update: 15th October, 2011
Project Owner: s-m-r Project Members:
Project Type: Single-button; Arcade Action Project Progress:
More Info: n/a Faves: 0

refining the engine
Posted 29th Nov 10, by s-m-r  
to say that updating the engine was in my plans would be a lie. the truth of the matter is that the original file had become corrupted somehow, and i had to redo everything. however, i'm much more pleased with what i have now; two days' worth of coding over the holiday has rebuilt the engines for the overmap and the different settlements.

engine workings:
everything is still working with the press of a single button.

the player can travel to the different settlements, enter, and upon returning to the overmap they begin at the location from which they last left the map. a "supplies" counter steadily ticks down, affording some urgency to the player's actions.

upon colliding with a settlement, action is suspended while a menu pops up and asks the player if they would like to raid the location. when they hold the button down, a horizontal bar counter fills; the player can let go of the button at any time to reset the timer, but if they hold it down long enough (about 3 seconds) the action shifts to the settlement map.

once at a settlement map, the player moves around by pressing the button, holding it down to "charge" up their speed meter (a horizontal bar counter). once the button is released, the player moves in the direction indicated upon the speed meter.

to do:
- nine separate settlements to investigate (one completed, for engine testing)
- additional maps accessible from within some of the locations; these would be essentially new frames set up like settlements, but interior locations: caves, monasteries and cathedrals, halls, etc.
- finish coding enemies. these include:
->spearmen (completed)
->archers (completed)
->slingers (weaker but faster-loading archers)
->swordsmen (spearmen that can also block)
->patrollers (walking spearmen)
->warriors (walking swordsmen)
- additional types of treasures:
->arms and armour
->cattle and other livestock
->various gems, jewelry, etc.
->something to help the player regain health (?)
->different player sprites (with modified attributes for each) to choose at start (?)

i will be seeking additional artwork help to make this project happen, for release sometime in early 2011. if you are interested in doing artwork for this game, please send me a private message.

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