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Project: CRPG
Project Started: 18th July, 2010 Last Update: 25th July, 2010
Project Owner: Muz Project Members:
Project Type: RPG Project Progress:

Attributes, part 1
Posted 18th Jul 10, by Muz  
Current Step
Setting up the numbers.


The attribute system is one of the things that make this system a little special. The thing uses a logarithmic scale, so it's possible to give an accurate number for comparing a human's strength to say, a giant robot, a baby, or a planet-eating monster. The purpose of this is to actually make the people in the game feel realistic. It's a role playing game and I'd like the player to actually create a character in that role.

Most attributes start at 50. This would be the average of what the common industrial age male adult human would be like. Every 10 points is worth twice as much as the lower number... so a man with 40 intelligence would have half the IQ of a person with 50 intelligence. A man with 60 strength would be able to lift twice as much as someone with 50 strength.

The difficult part now is assigning the numbers. There's still the big question of how and where the attributes lie. While the strongest man in the world can lift many times more than the average man in the world, the fastest man in the world wouldn't be able to run too many times faster.

College is going to take a big chunk out of time, but it's still something easy to run with when I'm bored.


Future step
Factoring in aging, natural skills, and practice.

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