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Project: Divided Nations [Discontinued]
Project Started: 14th February, 2010 Last Update: 27th February, 2010
Project Owner: WillWill Project Members:
Project Type: MMORPG by using Skype. Project Progress:
More Info: nevar! Faves: 2

Mini-interview about the Battle System.
Posted 22nd Feb 10, by WillWill  
So I didn't get any work today, but my friends on martin2k suggested I should post the stuff I told them on Skype that I currently have in my mind.. And since I can't be bothered rephrasing it, I'll simply be copy-pasting it.

Edit: Besides, I'm trying to make something new here, so I'm very dependant on the user's feelings towards this game. Posting this will hopefully make some people anticipate this game, or hell, posting his own opinion would be enough to let me be one step ahead in development.

[Skype conversation between me, sumo and cakespear from the Zombie Swarm project]

WillWill: middle ages kinda
sumo148: WWII? Modern warfare?
WillWill: magical stuff included
sumo148: middle ages...
WillWill: perhaps mythical ages is the right word
sumo148: do you have like your own castle?
sumo148: and all your supplies goes in there?
WillWill: Yeah I suppose, even though I haven't implemented the ability to have castles yet
WillWill: right now it's more of a village type
sumo148: so you have knights, archers, magicians, etc?
WillWill: yep
sumo148: that sorta thing?
WillWill: well kind of
sumo148: is there gonna be a battle system?
WillWill: I'm planning to add in "exotic" things as well
sumo148: like /attack WillWill
WillWill: yes, I have great plans for the attack sequence
WillWill: but none decided
sumo148: and then you can be like, "choose your attack:" [stab] [lunge] [block]
sumo148: like a turn based battle system
sumo148: Rami missed you!
WillWill: Well what I've figured so far
sumo148: you delt 20 damage to Cakespear's knight
WillWill: Is that a turn-based battle system is going to be frustrating, as people can show their status as offline just to avoid being attacked for example.
WillWill: And rather than attacking with one single unit, you'll be attacking with armies.
sumo148: cant you make it so you cant attack another person if you "seem to be offline"
WillWill: it doesn't matter. Even if that was possible, a person could still maximize his safety by not being logged in more than what's necessary
WillWill: What I'm planning to have is.. *starts writing a long piece of message*
sumo148: |-(
WillWill: You write /attack <user>, and the game will give you a summary of your army's attributes, your current morale, weather conditions, etc.
WillWill: Once you've confirmed that you wish to attack the person, the battle commences, and you'll be fighting against the other person's defense, not against the person himself, as in, not a turn-based battle but rather a player-vs-defense kind of way
WillWill: During the battle, you will be given different options. Lets say just for an example that the game asks you if you wish to let the men taunt the opponent by going in an everything-or-nothing attack straight towards the enemy, or try to move swiftly without being noticed, then raise the panic from inside. Depending on the opponents defense, the different options would give different results. For example, the quiet-type of attack gives an additional 10% damage to all your units if the opponents spies/towers don't notice them, but if not, it will get some of your soldiers caught and killed instead.
sumo148: omg, too much writing
WillWill: Also if it looks like you're losing, the game will ask you if you'd like to retreat in order to save some of your men, or give it your all with the few military units remaining. Giving it your all might just turn the game, because there will be a slight chance that your soldiers receives an additional 50% damage (for example).
sumo148: cool
WillWill: If you'd win, you'd also be able to choose what you wish to take from the opponent, like technologies, resources, villagers, acres of land, etc.
sumo148: you should write this in a devlog O_O more publicity there
WillWill: I suppose you're right
sumo148: sounds good
WillWill: It's just that I have so much of this in my head, I barely have the energy to summarize everything on a devlog when noone cares anyway. I mainly wrote this stuff to see for myself how much sense it makes.

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