The Daily Click ::. Projects ::. Zombie Swarm
 

Project: Zombie Swarm
Project Started: 28th November, 2009 Last Update: 29th October, 2011
Project Owner: Sumo148 Project Members: izac CakeSpear
Project Type: Online Zombie Survival Project Progress:
More Info: http://www.martin2k.co.uk/forums/viewtopic.php?f=19&t=234 Faves: 17

I'm back and ready to finish this
Posted 28th Oct 11, by Sumo148  
Hey guys, its been awhile since I've been active on this project, or any of my projects for that matter. I've still been visiting the daily click however I haven't been creating games until recently. I want to submit my Zombie Swarm flash game to the Newgrounds competition and possibly the Daily Click competition, so I've decided to revitalize it. Many of the features of this game have been reduced since its running on flash now and I have a small window of time to finish this game. The main thing that was reduced was the zombie AI. Cakespear hasn't been in contact with me since a year ago so at the moment the zombie AI isn't as spectacular as it was going to be. Hopefully I can rework it so that it'll be better than it is now. At the moment I removed the buildings so its now an empty field with the weapon and equipment stores in the middle of the field. I also switched all the weapons to different ones to make it less Call of Duty-like. The weapons are:

-Glock 39
-Spectre
-Benelli M4
-ARX 160
-S.O.A.R
-FR F1 sniper
-Bazooka
-Flamethrower

I already drew out the weapon sprites for another previous game that was never finished, so I borrowed those graphics. There's also no online play, since I'm not sure how reliable Lacewing is with the flash exporter. If lacewing is constantly changing and updating, I don't want to make a game and then have it use outdated lacewing and not work properly. Another major change I added is another zombie type. They're demon zombies that appear every 5 rounds (or three rounds if you play insane mode). The screen goes dark, shakes around, and a monster scream echoes. The demon zombies are faster than the regular ones and have trailing fire emitting from where they walk. The difficulties now effect the game that you play. For example if you play on easy, you get a turret which can help you shoot the zombies. Finally I fixed up the score screen at the end. Because I'm entering this in the newgrounds competition that requires you to compile the game in TGF2 Newgrounds edition, I won't be adding global leaderboard. However once the competition is over ill make a second version and add that in later. Here's the flash version of what I have so far. I'm planning to finish it tonight!

http://dl.dropbox.com/u/4459105/Zombie%20Swarm/Zombie%20Swarm%20Compo%20Entry.html

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