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Project: TAHC2
Project Started: 20th October, 2009 Last Update: 8th April, 2012
Project Owner: 3kliksphilip Project Members: Mr_Tom James Luke
Project Type: Secret Project Progress:

Making some nice progress
Posted 8th Apr 12, by 3kliksphilip  
Been working quite a bit on the project recently and have had some interesting discussions with Tom regarding the direction this game will take.

TAHC1 was a very nice little prototype, been playing it today to see what it did right and what it did wrong.

At the moment, TAHC is a large, open world with no real direction or purpose, other than to stay alive and to kill the zombies. Kind of like if a zombie apocalypse was real. We've decided that fighting zombies isn't enough. You'll also encounter large, deserted, booby-trapped bases. Think of them as the tombs in skyrim. They add a reason for you to explore the world and will be home to loot and other nice items. We're not sure what the 'traps' will be just yet, I'm hoping to add some key features (Trip wires, explosive barrels, flammable materials) and hopefully the combinations generated will be diverse and exciting, and should keep you on your toes. As if fighting zombies wasn't enough

Posted by Dean James Reynolds 18th April, 2012

I've been a fan of this project since the start, I thought this died But it's not! Taking a long time though.

I'm excited to play this, don't let me down 3kliksphilip!
 
Posted by Knudde (Shab) 25th May, 2012

I cannot wait to play this. TAHC was a game that I sunk a lot of time into, and with the additions you are talking about, I've become even more excited for this game.
 


 



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