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Project: Tharyn's Tale
Project Started: 25th June, 2008 Last Update: 13th June, 2009
Project Owner: Zezard Project Members:
Project Type: Adventure/Action Platformer Project Progress:
More Info: www.zesapolis.com Faves: 8

It's back.
Posted 13th Jun 09, by Zezard  
Hi, anyone who feels like reading this!

After a long time of little progress and many set backs I have finally gotten the time, inspiration and tools to continue with this project. It's summer holidays for me, except for a few summer courses I'm taking for fun, and I have returned to the country side of my childhood island to refuel my inspiration (and live for free at my parents house).

Though I took up this particular project just a few days ago, I have already built some things that became instantaneously useful such as the basics for a flexible physics engine. This engine is now more developed and mostly implemented, and allows for many features in the coming game to be included easily.

The voxel engine has been looked over as well. It's now much more controlled and potent than it was before.

I feel so satisfied with my recent progress that I am actually going to add another percent of completion (very symbolic though, it is probably more finished than that).

There is still more to be done with the physics before I continue with the battle system, but I'm making progress...
Preview

Preview

Preview


Posted by Jon Lambert 14th June, 2009

Voxel platforms FTW.
 
Posted by Sumo148 14th June, 2009

how did you do those platforms?
 
Posted by Zezard 14th June, 2009

There is a example .gam by Knudde (Shab) in his downloads.
 
Posted by lembi2001 14th June, 2009

this game is looking absolutely awesome!! keep it up.
 
Posted by Sumo148 15th June, 2009

well that sucks because Knudde (Shab)'s example has a broken link
 
Posted by Otter 15th June, 2009

Whoo! I agree with lemi2001 completely! I've been waiting impatiently for this! Can't wait to see more
 
Posted by Marko 20th June, 2009

Goooooooooooooooooooooooooooood news that this is back!!
 


 



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