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Project: WAR! 2149
Project Started: 22nd January, 2008 Last Update: 7th July, 2010
Project Owner: [EclektiK] Project Members: Alex Rheault ProtoMarcus
Project Type: Overhead Action Strategy Project Progress:

Devlog - 6/7/2010 - A.I.
Posted 7th Jul 10, by [EclektiK]  
Sooo.... Yeah.

Do you guys remember the old A.I. system in TW2099? Basically, random values were chosen and the actions we made in consequence. It wasn't so good. It means that if a trooper was set to walk toward a certain enemy, it would still follow it's path even if it crossed a closer one. And that same trooper probably died before reaching its destination.

What i'm trying to say is that the new A.I. system is (already) much better. But it's not complete yet, obviously.

Even though this game is played with Player Controlled Characters, I think that the troopers are still the key in winning and losing a battle. I mean, you still have to command them well, too. But with a solid A.I. system, it could be possible to win without doing TOO much.

I'm actually talking without saying anything, you know that? Here's a quick list about what to expect from the new A.I. system.

360 aiming system, compared to the old 32 direction aiming
Attack closer enemy, if possible
Attack biggest threat
Equip best weapons/powerups
Defend a zone in higher risk
Shoot when in RANGE, not just when the random value says so
Use vehicle/turret if necessary
Ability to team-up with fellow troopers to take down a bigger threat
Destroy those annoying evolving plants... Grr...

Also, don't forget that the A.I. quality is also determined by the selected difficulty.
Preview

Preview

Preview


Posted by izac 7th July, 2010

Yeah.. I remember those evolving plants.. >_>
 
Posted by Rikus 9th July, 2010

Ohh this looks awesome!!! Is it still going to be made with mmf 2?
Comment edited by Rikus on 7/9/2010
 


 



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