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_rydin



Registered
  06/06/2004
Points
  317
16th August, 2004 at 00:52:29 -

Alright, I wan't to make a big tutorial pack that would have all the stuff you would ever want to know in mmf/tgf/or knp. But the problem is, I can't think of any tutorials to make off the top of my head, because *I* already know the stuff. So, here's where you guys and gals come in. Tell me what kind of tutorials would be useful to you. Be as exact or as vague as you want. I might not get to do all requests (it depends on how many people ask for something) so I might have to make a second one eventually. So, start shooting out ideas. Remember, it can be a advanced Mmf one, or a simple Knp one, or just a good ol' Tgf one, its up to you.

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Edit: Noticed that I spelled "Input" wrong in the title... oops....

Image Edited by the Author.

 
"Computers in the future may perhaps only weigh 1.5 tons."
-Popular Mechanics, forecasting the development of computer technology, 1949

Crystal Clear (H.E.S)

Possibly Insane

Registered
  06/10/2002
Points
  2548
16th August, 2004 at 01:16:03 -

File sending in MMF, Wall jumping, Beat em up e.t.c

 
HES homepage:
http://www.distinctiv-efair.com/heretic/studios
Crystal Clear Productions: http://www.distinctiv-efair.com/heretic/crystalclear

Assault Andy

Administrator
I make other people create vaporware

Registered
  29/07/2002
Points
  5686

Game of the Week WinnerVIP Member360 OwnerGOTM JUNE - 2009 - WINNER!GOTM FEB - 2010 - WINNER!	I donated an open source project
16th August, 2004 at 06:36:00 -

That's great _rydin that you are a l33t H4xx0ring know it all. Make this tut for me:

Realistic Ragdoll physics engine.
Starwars lightsabre combat engine, making sure you use more than 32 directions.

I would like both of those in MMF format please, but you can do them in TGF if you want since you are so l33t.

Image Edited by the Author.

 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy

ChrisB

Crazy?

Registered
  16/08/2002
Points
  5457
16th August, 2004 at 08:52:52 -

Mode 7 engine without extensions kthx

 
n/a

_rydin



Registered
  06/06/2004
Points
  317
16th August, 2004 at 13:17:14 -

I was actually thinking about making a rag doll physics engine for a "kill yourself" game where you'd jump off of buildings and stuff. As for the Light saber one, side view, top view, what? The mode 7 would be tough... esp without the extension, sorry.


You have the right to flame me because my "rating" is newbie, and you've never heard of me before, so go head, everybody, get it out of you system. Shoot me again.

 
"Computers in the future may perhaps only weigh 1.5 tons."
-Popular Mechanics, forecasting the development of computer technology, 1949

-Martin-



Registered
  20/03/2004
Points
  19
16th August, 2004 at 13:19:41 -

A Tyrian engine...

 
n/a

Kris

Possibly Insane

Registered
  17/05/2002
Points
  2017
16th August, 2004 at 13:22:16 -

andy, that was a bit uncalled for...!

 
"Say you're hanging from a huge cliff at the top of mt. everest and a guy comes along and says he'll save you, and proceeds to throw religious pamphlets at you while simultaniously giving a sermon." - Dustin G

Assault Andy

Administrator
I make other people create vaporware

Registered
  29/07/2002
Points
  5686

Game of the Week WinnerVIP Member360 OwnerGOTM JUNE - 2009 - WINNER!GOTM FEB - 2010 - WINNER!	I donated an open source project
17th August, 2004 at 02:21:55 -

@Kris - LoL a bit.

@ _rydin - I am not the slightest bit interested in your rating.

I was annoyed at the fact that he put I in asterixes. Making him sound superior.

 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy

_rydin



Registered
  06/06/2004
Points
  317
17th August, 2004 at 03:00:16 -

"I am not the slightest bit interested in your rating."

Oh, okay then...

------
Edit:

So that's all everybody is going to ask for?!?




Image Edited by the Author.

 
"Computers in the future may perhaps only weigh 1.5 tons."
-Popular Mechanics, forecasting the development of computer technology, 1949

Knudde (Shab)

Administrator
Crazy?

Registered
  31/01/2003
Points
  5125

Has Donated, Thank You!Clickzine StaffKlikCast StarVIP MemberGhostbuster!Dos Rules!I donated an open source project
22nd August, 2004 at 13:51:08 -

Govnah's Guide to Beat em Up AI

1. Spot play, walk towards player.
2. Stand around like a jackass until your friend is done getting beat up.
3. Take his place.
4. Get killed.
5. Respawn.
6. Repeat.

 
Craps, I'm an old man!

Pkeod

Oontz Oontz Oontz

Registered
  19/11/2002
Points
  93

VIP Member
22nd August, 2004 at 14:44:22 -

Make a tutorial on how to do all of the leet things. Like wall jumping. Or light swords.

Really, do we need another tutorial pack!!!!????? OMG OMG

but if you really want to do this do a thing that no one has done before...


 
Faerie Solitaire - Get it now:

http://www.create-games.com/download.asp?id=7792

_rydin



Registered
  06/06/2004
Points
  317
23rd August, 2004 at 00:24:48 -

"an english-1337 5P33k-english translator"... interesting...

"but if you really want to do this do a thing that no one has done before"- that is kind of why I made this post O_o. What are somet things never done before.

 
"Computers in the future may perhaps only weigh 1.5 tons."
-Popular Mechanics, forecasting the development of computer technology, 1949

Buster

BLING COMMANDER

Registered
  03/06/2002
Points
  1545

VIP Member
23rd August, 2004 at 02:52:20 -

All of the above.

 

JP



Registered
  07/06/2003
Points
  1338
23rd August, 2004 at 03:33:42 -

make me a topdown online 8 player 2d Counterstrike engine. kthanks.

 
Steve Zissou: Anne-Marie, do all the interns get Glocks?

Anne-Marie: No, they have to share one.

RapidFlash

Savior of the Universe

Registered
  14/05/2002
Points
  2712
23rd August, 2004 at 12:58:23 -

Wall-jumping is easy if you have a custom movement. You just have to set the value of the part of the jump to going up, set the gravity to a certain amount, and set a value like WallMove to a certain amount to make the player keep moving. If the description above is confusing, I could post a tutorial of wall-jumping.

 
http://www.klik-me.com
   

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