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BeanKing



Registered
  28/04/2004
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  180
8th May, 2004 at 00:21:03 -

????????????????????????????????????

thx

 
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Evil Monkey



Registered
  08/12/2002
Points
  598
8th May, 2004 at 00:49:40 -

Um... that's real descriptive.

 
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Finishing Up Game Engine

Lazernaut



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  08/09/2002
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VIP MemberThe Cake is a LieIt's-a me, Mario!Wii OwnerPokemon Ball!
8th May, 2004 at 11:23:47 -

maybe he could be specific as to what the problem itself is. If it's the programming, the drawing or whatever...but then again, it's probably all of it

 
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Willy C



Registered
  14/02/2004
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  1524

Game of the Week WinnerKlikCast StarPicture Me This -Round8- Winner!VIP MemberWii OwnerIt's-a me, Mario!Hero of TimeThe Cake is a LiePS3 OwnerI am an April Fool
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8th May, 2004 at 11:41:03 -

I dont know any megaman dash movment. Please explain and I may halp you

 
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Joe.H

Evil Faker

Registered
  19/08/2002
Points
  3305
8th May, 2004 at 11:50:06 -

custom movement:

use counters/alterable values.


.Key [dash key] pressed
+ direction of [character] is right
= set counter/alterable value a to: 5 (can be changed)

.Counter/alterable value > 0
= Set x pos. [character] to: X("character") + Counter/alterable value
= subtract 1 from counter/alterable value

.Key [dash key] pressed
+ direction of [character] is left
= set counter/alterable value a to: -5 (can be chaged, but must be negative)

.Counter/alterable value < 0
= Set x pos. [character] to: X("character") + Counter/alterable value
= add 1 to counter/alterable value


or something to that effect

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